Loader.TEXTURE_ATLAS_XML_STARLING

[static] TEXTURE_ATLAS_XML_STARLING : number Source code: loader/Loader.js (Line 316)

TileSprite#width

width : number The width of the tiling sprite Inherited From PIXI.TilingSprite#width Source code: pixi/extras/TilingSprite.js (Line 19)

WebGLRenderer#autoResize

autoResize : boolean Whether the render view should be resized automatically Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 53)

Group.SORT_DESCENDING

[static] SORT_DESCENDING : integer A sort ordering value, as specified in sort eg. Source code: core/Group.js (Line 339)

Physics.Arcade.Body#prev

[readonly] prev : Phaser.Point The previous position of the physics body. Source code: physics/arcade/Body.js (Line 72)

Physics.Arcade#game

game : Phaser.Game Local reference to game. Source code: physics/arcade/World.js (Line 19)

Text#key

key : string | Phaser.RenderTexture | Phaser.BitmapData | Phaser.Video | PIXI.Texture The key of the image or texture used by this Game Object during rendering.If it is a string it's the string used to retrieve the texture from the Phaser Image Cache.It can also be an instance of a RenderTexture, BitmapData, Video or PIXI.Texture.If a Game Object is created without a key it is automatically assigned the key __default which is a 32x32 transparent PNG stored within the Cache.If a Game Object is

RenderTexture#requiresUpdate

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates) Inherited From PIXI.Texture#requiresUpdate Source code: pixi/textures/Texture.js (Line 87)

Graphics#removeChildren()

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes. Parameters Name Type Description beginIndex Number The beginning position. Default value is 0. endIndex Number The ending position. Default value is size of the container. Inherited From PIXI.DisplayObjectContainer#removeChildren Source code: pixi/display/DisplayObjectContainer.js (Line 213)

Graphics#updateLocalBounds()

updateLocalBounds() Update the bounds of the object Source code: pixi/primitives/Graphics.js (Line 997)