Pointer.FORWARD_BUTTON

[static] FORWARD_BUTTON : number The X2 button. This is typically the mouse Forward button, but is often reconfigured.On Linux (GTK) this is unsupported. On Windows if advanced pointer software (such as IntelliPoint) is installed this doesn't register. Source code: input/Pointer.js (Line 405)

TileSprite#stopScroll()

stopScroll() Stops an automatically scrolling TileSprite. Source code: gameobjects/TileSprite.js (Line 166)

BaseTexture#resolution

resolution : number The Resolution of the texture. Source code: pixi/textures/BaseTexture.js (Line 16)

Device#worker

worker : boolean Is worker available? Source code: utils/Device.js (Line 192)

Graphics#left

left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)

Mouse#callbackContext

callbackContext : Object The context under which callbacks are called. Source code: input/Mouse.js (Line 37)

AudioSprite#autoplay

autoplay : boolean Is a sound set to autoplay or not? Source code: sound/AudioSprite.js (Line 48)

global#BITMAPTEXT

<constant> BITMAPTEXT : integer Game Object type. Source code: Phaser.js (Line 136)

Particle#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

Gamepad#pad1

[readonly] pad1 : Phaser.SinglePad Gamepad #1 Source code: input/Gamepad.js (Line 538)