Text#useAdvancedWrap

useAdvancedWrap : boolean Will this Text object use Basic or Advanced Word Wrapping? Advanced wrapping breaks long words if they are the first of a line, and repeats the process as necessary.White space is condensed (e.g., consecutive spaces are replaced with one).Lines are trimmed of white space before processing. It throws an error if wordWrapWidth is less than a single character. Source code: gameobjects/Text.js (Line 132)

Game#input

input : Phaser.Input Reference to the input manager Source code: core/Game.js (Line 171)

Text#angle

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range.For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees you can use the property rotation instead.Working

BitmapText#physicsType

[readonly] physicsType : number The const physics body type of this object. Source code: gameobjects/BitmapText.js (Line 75)

TweenData.PENDING

[static] PENDING : number Source code: tween/TweenData.js (Line 161)

Keyboard#lastChar

[readonly] lastChar : string Returns the string value of the most recently pressed key. Source code: input/Keyboard.js (Line 553)

Device#linux

linux : boolean Is running on linux? Source code: utils/Device.js (Line 130)

FrameData#getFrameRange()

getFrameRange(start, end, output) → {Array} Returns a range of frames based on the given start and end frame indexes and returns them in an Array. Parameters Name Type Argument Description start number The starting frame index. end number The ending frame index. output Array <optional> If given the results will be appended to the end of this array otherwise a new array will be created. Returns Array - An array of Frames between the start and end index values, or an emp

Physics.Arcade.Body#isCircle

[readonly] isCircle : boolean If true this Body is using circular collision detection. If false it is using rectangular.Use Body.setCircle to control the collision shape this Body uses. Source code: physics/arcade/Body.js (Line 45)

Device#m4a

m4a : boolean Can this device play m4a files? True if this device can play m4a files. Source code: utils/Device.js (Line 404)