DeviceButton#onFloat

onFloat : Phaser.Signal Gamepad only.This Signal is dispatched every time this DeviceButton changes floating value (between, but not exactly, 0 and 1).When dispatched it sends 2 arguments: A reference to this DeviceButton and the value of the button. Source code: input/DeviceButton.js (Line 138)

Line#slope

[readonly] slope : number Gets the slope of the line (y/x). Source code: geom/Line.js (Line 385)

Physics.P2.GearConstraint#world

world : Phaser.Physics.P2 Local reference to P2 World. Source code: physics/p2/GearConstraint.js (Line 31)

Keyboard#upDuration()

upDuration(keycode, duration) → {boolean} Returns true if the Key was pressed down within the duration value given, or false if it either isn't down,or was pressed down longer ago than then given duration. Parameters Name Type Argument Default Description keycode Phaser.KeyCode | integer The keycode of the key to check, i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR. duration number <optional> 50 The duration within which the key is considered as being just released. Give

StateManager#created

[readonly] created : boolean True if the current state has had its create method run (if it has one, if not this is true by default). Source code: core/StateManager.js (Line 774)

TileSprite#centerY

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2). Inherited From Phaser.Component.Bounds#centerY Source code: gameobjects/components/Bounds.js (Line 80)

Sprite#tintedTexture

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this) Inherited From PIXI.Sprite#tintedTexture Default Value null Source code: pixi/display/Sprite.js (Line 73)

Matrix#a

a : number Default Value 1 Source code: geom/Matrix.js (Line 39)

Color.RGBtoHSL()

<static> RGBtoHSL(r, g, b, out) → {object} Converts an RGB color value to HSL (hue, saturation and lightness).Conversion forumla from http://en.wikipedia.org/wiki/HSL_color_space.Assumes RGB values are contained in the set [0, 255] and returns h, s and l in the set [0, 1].Based on code by Michael Jackson (https://github.com/mjijackson) Parameters Name Type Argument Description r number The red color component, in the range 0 - 255. g number The green color component, in the ra

Particles.Arcade.Emitter#setXSpeed()

setXSpeed(min, max) → {Phaser.Particles.Arcade.Emitter} A more compact way of setting the X velocity range of the emitter. Parameters Name Type Argument Default Description min number <optional> 0 The minimum value for this range. max number <optional> 0 The maximum value for this range. Returns Phaser.Particles.Arcade.Emitter - This Emitter instance. Source code: particles/arcade/Emitter.js (Line 711)