RenderTexture#width

width : number The with of the render texture Source code: pixi/textures/RenderTexture.js (Line 37)

Weapon#fireAtXY()

fireAtXY(x, y) → {Phaser.Bullet} Fires a bullet at the given coordinates. The bullet will be launched from the Weapon.fireFrom position,or from a Tracked Sprite or Pointer, if you have one set. Parameters Name Type Argument Description x number <optional> The x coordinate, in world space, to fire the bullet towards. y number <optional> The y coordinate, in world space, to fire the bullet towards. Returns Phaser.Bullet - The fired bullet if successful, null otherwise.

Physics.P2.BodyDebug#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)

Physics.P2.BodyDebug#replace()

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The newChild cannot be a member of this Group. If Group.enableBody is set, then a physics body will be created on the object, so long as one does not already exist. If Group.inputEnableChildren is set, then an Input Handler will be created on the object, so long as one does not already exist. Parameters Name Type Description oldChild any The child in this group that will be replaced. newChild any

Particles.Arcade.Emitter#getChildIndex()

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance Parameters Name Type Description child DisplayObject The DisplayObject instance to identify Returns Number - The index position of the child display object to identify Inherited From PIXI.DisplayObjectContainer#getChildIndex Source code: pixi/display/DisplayObjectContainer.js (Line 112)

Game#physics

physics : Phaser.Physics Reference to the physics manager. Source code: core/Game.js (Line 221)

Utils.Debug#lineHeight

lineHeight : number The line height between the debug text. Source code: utils/Debug.js (Line 64)

Weapon#fireRate

fireRate : number The rate at which this Weapon can fire. The value is given in milliseconds. Source code: plugins/weapon/WeaponPlugin.js (Line 75)

Video#paused

paused : boolean Gets or sets the paused state of the Video.If the video is still touch locked (such as on iOS devices) this call has no effect. Source code: gameobjects/Video.js (Line 1257)

Physics.Ninja.Circle#collideWorldBounds()

collideWorldBounds() Collides this Circle against the world bounds. Source code: physics/ninja/Circle.js (Line 207)