Bullet#input

input : Phaser.InputHandler | null The Input Handler for this Game Object. By default it is disabled. If you wish this Game Object to process input events you should enable it with: inputEnabled = true. After you have done this, this property will be a reference to the Phaser InputHandler. Type Phaser.InputHandler | null Inherited From Phaser.Component.InputEnabled#input Source code: gameobjects/components/InputEnabled.js (Line 24)

SpriteBatch#cameraOffset

cameraOffset : Phaser.Point If this object is fixedToCamera then this stores the x/y position offset relative to the top-left of the camera view.If the parent of this Group is also fixedToCamera then the offset here is in addition to that and should typically be disabled. Inherited From Phaser.Group#cameraOffset Source code: core/Group.js (Line 272)

Pointer#pointerId

pointerId : number The pointerId property of the Pointer as set by the DOM event when this Pointer is started. The browser can and will recycle this value. Source code: input/Pointer.js (Line 50)

Physics.P2.BodyDebug#total

[readonly] total : integer Total number of existing children in the group. Inherited From Phaser.Group#total Source code: core/Group.js (Line 2648)

StateManager#checkState()

checkState(key) → {boolean} Checks if a given phaser state is valid. A State is considered valid if it has at least one of the core functions: preload, create, update or render. Parameters Name Type Description key string The key of the state you want to check. Returns boolean - true if the State has the required functions, otherwise false. Source code: core/StateManager.js (Line 423)

Physics.Ninja.Body#bottom

[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height) Source code: physics/ninja/Body.js (Line 496)

Physics.P2.BodyDebug#getChildAt()

getChildAt(index) → {DisplayObject} Returns the child at the specified index Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child at the given index, if any. Inherited From PIXI.DisplayObjectContainer#getChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 153)

Device#cordova

cordova : boolean Is the game running under Apache Cordova? Source code: utils/Device.js (Line 82)

RenderTexture#getImage()

getImage() → {Image} Will return a HTML Image of the texture Returns Image - Inherited From PIXI.RenderTexture#getImage Source code: pixi/textures/RenderTexture.js (Line 296)

Canvas.setBackgroundColor()

<static> setBackgroundColor(canvas, color) → {HTMLCanvasElement} Sets the background color behind the canvas. This changes the canvas style property. Parameters Name Type Argument Default Description canvas HTMLCanvasElement The canvas to set the background color on. color string <optional> 'rgb(0,0,0)' The color to set. Can be in the format 'rgb(r,g,b)', or '#RRGGBB' or any valid CSS color. Returns HTMLCanvasElement - Returns the source canvas. Source code: u