retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset, yOffset) → {Phaser.RetroFont}
Create a new RetroFont object. A RetroFont can be used as a texture for an Image or Sprite and optionally add it to the Cache.A RetroFont uses a bitmap which contains fixed with characters for the font set. You use character spacing to define the set.If you need variable width character support then use a BitmapText object instead. The main difference between a Retro