Device#ogg

ogg : boolean Can this device play ogg files? Source code: utils/Device.js (Line 379)

Utils.Debug#ropeSegments()

ropeSegments(rope, color, filled) Renders the Rope's segments. Note: This is really expensive as it has to calculate new segments every time you call it Parameters Name Type Argument Default Description rope Phaser.Rope The rope to display the segments of. color string <optional> Color of the debug info to be rendered (format is css color string). filled boolean <optional> true Render the rectangle as a fillRect (default, true) or a strokeRect (false) Source cod

TweenData#repeatDelay

repeatDelay : number The amount of time in ms between repeats of this tween. Source code: tween/TweenData.js (Line 78)

Text#deltaY

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and in the previous frame. The value will be positive if the Game Object has moved down or negative if up. Inherited From Phaser.Component.Delta#deltaY Source code: gameobjects/components/Delta.js (Line 42)

Camera#totalInView

[readonly] totalInView : number The total number of Sprites with autoCull set to true that are visible by this Camera. Source code: core/Camera.js (Line 98)

SoundManager#resumeAll()

resumeAll() Resumes every sound in the game. Source code: sound/SoundManager.js (Line 384)

Camera#reset()

reset() Resets the camera back to 0,0 and un-follows any object it may have been tracking.Also immediately resets any camera effects that may have been running such asshake, flash or fade. Source code: core/Camera.js (Line 759)

Cache.SOUND

[static] SOUND : number Source code: loader/Cache.js (Line 142)

Particles.Arcade.Emitter#iterate()

iterate(key, value, returnType, callback, callbackContext, args) → {any} Iterates over the children of the group performing one of several actions for matched children. A child is considered a match when it has a property, named key, whose value is equal to valueaccording to a strict equality comparison. The result depends on the returnType: RETURN_TOTAL: The callback, if any, is applied to all matching children. The number of matched children is returned. RETURN_NONE: The callback, if any,

FlexLayer#align()

align(width, height, cellWidth, cellHeight, position, offset) → {boolean} This method iterates through all children in the Group (regardless if they are visible or exist)and then changes their position so they are arranged in a Grid formation. Children must havethe alignTo method in order to be positioned by this call. All default Phaser Game Objects havethis. The grid dimensions are determined by the first four arguments. The width and height argumentsrelate to the width and height of the gr