Physics.P2.CollisionGroup#CollisionGroup

new CollisionGroup(bitmask) Collision Group Parameters Name Type Description bitmask number The CollisionGroup bitmask. Source code: physics/p2/CollisionGroup.js (Line 14)

RenderTexture#frame

frame :Rectangle The framing rectangle of the render texture Inherited From PIXI.RenderTexture#frame Source code: pixi/textures/RenderTexture.js (Line 61)

TileSprite#frameName

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the frame set frameName to the name of the new frame in the texture atlas you wish this Game Object to use,for example: player.frameName = "idle". If the frame name given doesn't exist it will revert to the first frame found in the texture and throw a console warning. If you are using a sprite sheet then you should use the frame property instead. If you wish to fully replace

LinkedList#reset()

reset() Resets the first, last, next and previous node pointers in this list. Source code: utils/LinkedList.js (Line 92)

Component.Core#fresh

[readonly] fresh : boolean A Game Object is considered fresh if it has just been created or reset and is yet to receive a renderer transform update.This property is mostly used internally by the physics systems, but is exposed for the use of plugins. Source code: gameobjects/components/Core.js (Line 248)

WebGLFilterManager#destroy()

destroy() Destroys the filter and removes it from the filter stack. Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 445)

TilingSprite#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

Tilemap#tilesets

tilesets :array An array of Tilesets. Source code: tilemap/Tilemap.js (Line 105)

TilemapLayer#getTiles()

getTiles(x, y, width, height, collides, interestingFace) → {array.<Phaser.Tile>} Get all tiles that exist within the given area, defined by the top-left corner, width and height. Values given are in pixels, not tiles. Parameters Name Type Argument Default Description x number X position of the top left corner (in pixels). y number Y position of the top left corner (in pixels). width number Width of the area to get (in pixels). height number Height of the area to

Particles.Arcade.Emitter#getBottom()

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child being displayed (rendered) below every other child. Returns any - The child at the bottom of the Group. Inherited From Phaser.Group#getBottom Source code: core/Group.js (Line 2221)