Timer#duration

[readonly] duration : number The duration in ms remaining until the next event will occur. Source code: time/Timer.js (Line 677)

Text#font

font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and generic fallbacks can be specified as long asCSS font-family rules are followed. To change the entire font string use cssFont instead: eg. text.cssFont = 'bold 20pt Arial'. Source code: gameobjects/Text.js (Line 1708)

RenderTexture#baseTexture

baseTexture : PIXI.BaseTexture The base texture object that this texture uses Source code: pixi/textures/RenderTexture.js (Line 78)

Filter#type

type : number The const type of this object, either Phaser.WEBGL_FILTER or Phaser.CANVAS_FILTER. Source code: core/Filter.js (Line 30)

TilemapLayer#resetFrame()

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Inherited From Phaser.Component.LoadTexture#resetFrame Source code: gameobjects/components/LoadTexture.js (Line 232)

Component.Bounds#offsetY

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate.This is the same as height * anchor.y.It will only be > 0 if anchor.y is not equal to zero. Source code: gameobjects/components/Bounds.js (Line 42)

Device#edge

edge : boolean Set to true if running in Microsoft Edge browser. Source code: utils/Device.js (Line 317)

Sound#onDecoded

onDecoded : Phaser.Signal The onDecoded event is dispatched when the sound has finished decoding (typically for mp3 files) Source code: sound/Sound.js (Line 220)

Group#getBottom()

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child being displayed (rendered) below every other child. Returns any - The child at the bottom of the Group. Source code: core/Group.js (Line 2221)

AnimationManager#name

name : string Gets the current animation name, if set. Source code: animation/AnimationManager.js (Line 483)