Animation#isPlaying

isPlaying : boolean The playing state of the Animation. Set to false once playback completes, true during playback. Source code: animation/Animation.js (Line 86)

Component.InputEnabled#InputEnabled

new InputEnabled() The InputEnabled component allows a Game Object to have its own InputHandler and process input related events. Source code: gameobjects/components/InputEnabled.js (Line 12)

Animation#onLoop

onLoop : Phaser.Signal This event is dispatched when this Animation loops. Source code: animation/Animation.js (Line 151)

Canvas#Canvas

new Canvas() The Canvas class handles everything related to creating the canvas DOM tag that Phaser will use,including styles, offset and aspect ratio. Source code: utils/Canvas.js (Line 14)

Device#support32bit

support32bit : boolean Does the device context support 32bit pixel manipulation using array buffer views? Source code: utils/Device.js (Line 500)

Easing.Bounce#Out()

Out(k) → {number} Bounce ease-out. Parameters Name Type Description k number The value to be tweened. Returns number - The tweened value. Source code: tween/Easing.js (Line 524)

TweenManager#pauseAll()

pauseAll() Pauses all currently running tweens. Source code: tween/TweenManager.js (Line 330)

Image#getLocalBounds()

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle. The calculation takes all visible children into consideration. Returns Rectangle - The rectangular bounding area Inherited From PIXI.Sprite#getLocalBounds Source code: pixi/display/Sprite.js (Line 315)

FlexLayer#alignIn()

alignIn(container, position, offsetX, offsetY) → {Phaser.Group} Aligns this Group within another Game Object, or Rectangle, known as the'container', to one of 9 possible positions. The container must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Groups within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Group to anoth

FlexLayer#bottomMiddle

bottomMiddle : Phaser.Point Source code: core/FlexLayer.js (Line 81)