Rectangle#bottomLeft

bottomLeft : Phaser.Point The location of the Rectangles bottom left corner as a Point object. Gets or sets the location of the Rectangles bottom left corner as a Point object. Source code: geom/Rectangle.js (Line 504)

Create#canvas

canvas :HTMLCanvasElement The canvas the BitmapData uses. Source code: core/Create.js (Line 33)

Particles.Arcade.Emitter#iterate()

iterate(key, value, returnType, callback, callbackContext, args) → {any} Iterates over the children of the group performing one of several actions for matched children. A child is considered a match when it has a property, named key, whose value is equal to valueaccording to a strict equality comparison. The result depends on the returnType: RETURN_TOTAL: The callback, if any, is applied to all matching children. The number of matched children is returned. RETURN_NONE: The callback, if any,

Bullet#loadTexture()

loadTexture(key, frame, stopAnimation) Changes the base texture the Game Object is using. The old texture is removed and the new one is referenced or fetched from the Cache. If your Game Object is using a frame from a texture atlas and you just wish to change to another frame, then see the frame or frameName properties instead. You should only use loadTexture if you want to replace the base texture entirely. Calling this method causes a WebGL texture update, so use sparingly or in low-intensi

Loader#spritesheet()

spritesheet(key, url, frameWidth, frameHeight, frameMax, margin, spacing) → {Phaser.Loader} Adds a Sprite Sheet to the current load queue. The file is not loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts. To clarify the terminology that Phaser uses: A Sprite Sheet is an image containing frames, usually of an animation, that are all equaldimensions and often in sequence. For example if the frame size is 32x32 then every fram

Particle#alignIn()

alignIn(container, position, offsetX, offsetY) → {Object} Aligns this Game Object within another Game Object, or Rectangle, known as the'container', to one of 9 possible positions. The container must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Game Objects within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Sprite t

Device#dolby

dolby : boolean Can this device play EC-3 Dolby Digital Plus files? Source code: utils/Device.js (Line 416)

Particles.Arcade.Emitter#x

x : number Gets or sets the x position of the Emitter. Source code: particles/arcade/Emitter.js (Line 919)

FlexGrid#reset()

reset() Resets the layer children references Source code: core/FlexGrid.js (Line 218)

Line#Line

new Line(x1, y1, x2, y2) Creates a new Line object with a start and an end point. Parameters Name Type Argument Default Description x1 number <optional> 0 The x coordinate of the start of the line. y1 number <optional> 0 The y coordinate of the start of the line. x2 number <optional> 0 The x coordinate of the end of the line. y2 number <optional> 0 The y coordinate of the end of the line. Source code: geom/Line.js (Line 17)