Pointer#timeDown

timeDown : number A timestamp representing when the Pointer first touched the touchscreen. Source code: input/Pointer.js (Line 269)

SpriteBatch#alpha

alpha : number The alpha value of the group container. Inherited From Phaser.Group#alpha Source code: core/Group.js (Line 3003)

Physics.P2.BodyDebug#name

name : string A name for this group. Not used internally but useful for debugging. Inherited From Phaser.Group#name Source code: core/Group.js (Line 49)

RenderTexture#trim

trim :Rectangle The texture trim data. Inherited From PIXI.Texture#trim Source code: pixi/textures/Texture.js (Line 63)

Particles.Arcade.Emitter#particleDrag

particleDrag : Phaser.Point The X and Y drag component of particles launched from the emitter. Source code: particles/arcade/Emitter.js (Line 126)

LinkedList#first

first : Object First element in the list. Source code: utils/LinkedList.js (Line 39)

WebGLRenderer#game

game :PhaserGame Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 20)

Particles.Arcade.Emitter#visible

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered. Inherited From Phaser.Group#visible Source code: core/Group.js (Line 2996)

Frame#name

name : string Useful for Texture Atlas files (is set to the filename value). Source code: animation/Frame.js (Line 49)

Graphics#z

[readonly] z : number The z depth of this Game Object within its parent Group.No two objects in a Group can have the same z value.This value is adjusted automatically whenever the Group hierarchy changes.If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop. Inherited From Phaser.Component.Core#z Source code: gameobjects/components/Core.js (Line 177)