Particle#transformCallback

transformCallback : Function The callback that will apply any scale limiting to the worldTransform. Inherited From Phaser.Component.ScaleMinMax#transformCallback Source code: gameobjects/components/ScaleMinMax.js (Line 20)

Particle#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)

RetroFont#characterPerRow

characterPerRow : number The number of characters per row in the font set. Source code: gameobjects/RetroFont.js (Line 60)

Mouse#onMouseOutGlobal()

onMouseOutGlobal(event) The internal method that handles the mouse out event from the window. Parameters Name Type Description event MouseEvent The native event from the browser. This gets stored in Mouse.event. Source code: input/Mouse.js (Line 408)

Group#z

[readonly] z : integer The z-depth value of this object within its parent container/Group - the World is a Group as well.This value must be unique for each child in a Group. Source code: core/Group.js (Line 57)

Physics.P2.Body#removeCollisionGroup()

removeCollisionGroup(group, clearCallback, shape) Removes the given CollisionGroup, or array of CollisionGroups, from the list of groups that this body will collide with and updates the collision masks. Parameters Name Type Argument Default Description group Phaser.Physics.CollisionGroup | array The Collision Group or Array of Collision Groups that this Bodies shapes should not collide with anymore. clearCallback boolean <optional> true Clear the callback that will be trigge

Rope#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

Line#height

[readonly] height : number Gets the height of this bounds of this line. Source code: geom/Line.js (Line 502)

Touch#game

game : Phaser.Game A reference to the currently running game. Source code: input/Touch.js (Line 21)

Rope#previousPosition

[readonly] previousPosition : Phaser.Point The position the Game Object was located in the previous frame. Inherited From Phaser.Component.Core#previousPosition Source code: gameobjects/components/Core.js (Line 225)