Gamepad#supported

[readonly] supported : boolean Whether or not gamepads are supported in current browser. Source code: input/Gamepad.js (Line 510)

Keyboard#update()

update() Updates all currently defined keys. Source code: input/Keyboard.js (Line 344)

Component.PhysicsBody.postUpdate()

<static> postUpdate() The PhysicsBody component postUpdate handler.Called automatically by the Game Object. Source code: gameobjects/components/PhysicsBody.js (Line 61)

Key#isUp

isUp : boolean The "up" state of the key. This will remain true for as long as the keyboard thinks this key is up. Default Value true Source code: input/Key.js (Line 45)

Button#onUpSound

[readonly] onUpSound : Phaser.Sound | Phaser.AudioSprite | null The Sound to be played when this Buttons Up state is activated. Type Phaser.Sound | Phaser.AudioSprite | null Source code: gameobjects/Button.js (Line 112)

Cache.CANVAS

[static] CANVAS : number Source code: loader/Cache.js (Line 124)

Tilemap.NORTH

[static] NORTH : number Source code: tilemap/Tilemap.js (Line 188)

WebGLRenderer#view

view :HTMLCanvasElement The canvas element that everything is drawn to Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 97)

Cache.DEFAULT

[static] DEFAULT : PIXI.Texture The default image used for a texture when no other is specified. Source code: loader/Cache.js (Line 215)

Physics.P2.BodyDebug#top

top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#top Source code: core/Group.js (Line 2817)