Sound#isDecoded

[readonly] isDecoded : boolean Returns true if the sound file has decoded. Source code: sound/Sound.js (Line 1087)

Image#angle

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range.For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees you can use the property rotation instead.Working

ArraySet#reset()

reset() Removes all the items. Source code: utils/ArraySet.js (Line 108)

Component.Delta#deltaX

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and in the previous frame. The value will be positive if the Game Object has moved to the right or negative if to the left. Source code: gameobjects/components/Delta.js (Line 24)

RetroFont#characterPerRow

characterPerRow : number The number of characters per row in the font set. Source code: gameobjects/RetroFont.js (Line 60)

Mouse#onMouseOutGlobal()

onMouseOutGlobal(event) The internal method that handles the mouse out event from the window. Parameters Name Type Description event MouseEvent The native event from the browser. This gets stored in Mouse.event. Source code: input/Mouse.js (Line 408)

Group#z

[readonly] z : integer The z-depth value of this object within its parent container/Group - the World is a Group as well.This value must be unique for each child in a Group. Source code: core/Group.js (Line 57)

Text#shader

shader : PIXI.AbstractFilter The shader that will be used to render this Sprite.Set to null to remove a current shader. Inherited From PIXI.Sprite#shader Default Value null Source code: pixi/display/Sprite.js (Line 93)

State#create()

create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have a preload method then create is the first method called in your State. Source code: core/State.js (Line 152)

Line#height

[readonly] height : number Gets the height of this bounds of this line. Source code: geom/Line.js (Line 502)