Button#cropRect

cropRect : Phaser.Rectangle The Rectangle used to crop the texture this Game Object uses.Set this property via crop.If you modify this property directly you must call updateCrop in order to have the change take effect. Inherited From Phaser.Component.Crop#cropRect Source code: gameobjects/components/Crop.js (Line 24)

Tile#intersects()

intersects(x, y, right, bottom) Check for intersection with this tile. Parameters Name Type Description x number The x axis in pixels. y number The y axis in pixels. right number The right point. bottom number The bottom point. Source code: tilemap/Tile.js (Line 170)

FlexLayer#sort()

sort(key, order) Sort the children in the group according to a particular key and ordering. Call this function to sort the group according to a particular key value and order. For example to depth sort Sprites for Zelda-style game you might call group.sort('y', Phaser.Group.SORT_ASCENDING) at the bottom of your State.update(). Internally this uses a standard JavaScript Array sort, so everything that applies there also applies here, includingalphabetical sorting, mixing strings and numbers, an

TilemapLayer#swapChildren()

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters Name Type Description child DisplayObject - child2 DisplayObject - Inherited From PIXI.DisplayObjectContainer#swapChildren Source code: pixi/display/DisplayObjectContainer.js (Line 85)

World#cursorIndex

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group.next. Inherited From Phaser.Group#cursorIndex Source code: core/Group.js (Line 255)

Text#fontSize

fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px') then a number (ie. 32) representingthe font size in pixels is returned; otherwise the value with CSS unit is returned as a string (eg. '12pt'). Type number | string Source code: gameobjects/Text.js (Line 1743)

World#onChildInputOver

onChildInputOver : Phaser.Signal This Signal is dispatched whenever a child of this Group emits an onInputOver signal as a resultof having been interacted with by a Pointer. You can bind functions to this Signal instead of toevery child Sprite. This Signal is sent 2 arguments: A reference to the Sprite that triggered the signal, anda reference to the Pointer that caused it. Inherited From Phaser.Group#onChildInputOver Source code: core/Group.js (Line 186)

Graphics#setChildIndex()

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters Name Type Description child DisplayObject The child DisplayObject instance for which you want to change the index number index Number The resulting index number for the child display object Inherited From PIXI.DisplayObjectContainer#setChildIndex Source code: pixi/display/DisplayObjectContainer.js (Line 132)

BaseTexture#unloadFromGPU()

unloadFromGPU() Removes the base texture from the GPU, useful for managing resources on the GPU.Atexture is still 100% usable and will simply be reuploaded if there is a sprite on screen that is using it. Source code: pixi/textures/BaseTexture.js (Line 196)

AudioSprite#play()

play(marker, volume) → {Phaser.Sound} Play a sound with the given name. Parameters Name Type Argument Default Description marker string <optional> The name of sound to play volume number <optional> 1 Volume of the sound you want to play. If none is given it will use the volume given to the Sound when it was created (which defaults to 1 if none was specified). Returns Phaser.Sound - This sound instance. Source code: sound/AudioSprite.js (Line 77)