Particle#texture

texture : PIXI.Texture The texture that the sprite is using Inherited From PIXI.Sprite#texture Source code: pixi/display/Sprite.js (Line 28)

Physics.P2.Body#getVelocityAtPoint()

getVelocityAtPoint(result, relativePoint) → {Array} Gets the velocity of a point in the body. Parameters Name Type Description result Array A vector to store the result in. relativePoint Array A world oriented vector, indicating the position of the point to get the velocity from. Returns Array - The result vector. Source code: physics/p2/Body.js (Line 502)

global#displayList()

displayList(displayObject) Call this function from the Dev Tools console. It will scan the display list and output all of the Objects it finds, and their renderOrderIDs. Note Requires a browser that supports console.group and console.groupEnd (such as Chrome) Parameters Name Type Argument Description displayObject Object <optional> The displayObject level display object to start from. Defaults to the World. Source code: utils/Debug.js (Line 844)

Weapon#shots

shots : number The total number of bullets this Weapon has fired so far.You can limit the number of shots allowed (via fireLimit), and resetthis total via Weapon.resetShots. Source code: plugins/weapon/WeaponPlugin.js (Line 61)

Graphics#lineWidth

lineWidth : number The width (thickness) of any lines drawn. Inherited From PIXI.Graphics#lineWidth Source code: pixi/primitives/Graphics.js (Line 26)

Group#destroy()

destroy(destroyChildren, soft) Destroys this group. Removes all children, then removes this group from its parent and nulls references. Parameters Name Type Argument Default Description destroyChildren boolean <optional> true If true destroy will be invoked on each removed child. soft boolean <optional> false A 'soft destroy' (set to true) doesn't remove this group from its parent or null the game reference. Set to false and it does. Source code: core/Group.js (Line 2

Graphics#getBounds()

getBounds() → {Rectangle} Retrieves the bounds of the graphic shape as a rectangle object Returns Rectangle - the rectangular bounding area Inherited From PIXI.Graphics#getBounds Source code: pixi/primitives/Graphics.js (Line 848)

Graphics#lineTo()

lineTo(x, y) → {PIXI.Graphics} Draws a line using the current line style from the current drawing position to (x, y);The current drawing position is then set to (x, y). Parameters Name Type Description x Number the X coordinate to draw to y Number the Y coordinate to draw to Returns PIXI.Graphics - Inherited From PIXI.Graphics#lineTo Source code: pixi/primitives/Graphics.js (Line 198)

TilingSprite#setTexture()

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy the previoustexture this Sprite was using. Parameters Name Type Argument Default Description texture PIXI.Texture The PIXI texture that is displayed by the sprite destroy Boolean <optional> false Call Texture.destroy on the current texture before replacing it with the new one? Inherited From PIXI.Sprite#setTexture Source code: pixi/display/Sprite.js (Line 163)

SpriteBatch#removeBetween()

removeBetween(startIndex, endIndex, destroy, silent) Removes all children from this group whose index falls beteen the given startIndex and endIndex values. Parameters Name Type Argument Default Description startIndex integer The index to start removing children from. endIndex integer <optional> The index to stop removing children at. Must be higher than startIndex. If undefined this method will remove all children between startIndex and the end of the group. destroy boolea