Particles.Arcade.Emitter#removeFromHash()

removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call will return false if the child is not in the hash. Parameters Name Type Description child DisplayObject The display object to remove from this Groups hash. Must be a member of this Group and in the hash. Returns boolean - True if the child was successfully removed from the hash, otherwise false. Inherited From Phaser.Group#removeFromHash Source code: core/Group.js (Line 464)

World#previous()

previous() → {any} Moves the group cursor to the previous (lower) child in the group. If the cursor is at the start of the group (bottom child) it is moved to the end (top child). Returns any - The child the cursor now points to. Inherited From Phaser.Group#previous Source code: core/Group.js (Line 862)

Tile#centerY

centerY Properties: Name Type Description height number The height of the tile in pixels. Source code: tilemap/Tile.js (Line 79)

Physics.P2.BodyDebug#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Physics.P2.BodyDebug#exists

exists : boolean If exists is true the group is updated, otherwise it is skipped. Inherited From Phaser.Group#exists Default Value true Source code: core/Group.js (Line 100)

Creature#sendToBack()

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display list.Visually this means it will render below all other children in the same Group. If this Game Object hasn't been added to a custom Group then this method will send it to the bottom of the Game World,because the World is the root Group from which all Game Objects descend. Returns PIXI.DisplayObject - This instance. Inherited From Phaser.Component.BringToTop#sendToBack Source code: gameob

Physics.P2.BodyDebug#getClosestTo()

getClosestTo(object, callback, callbackContext) → {any} Get the closest child to given Object, with optional callback to filter children. This can be a Sprite, Group, Image or any object with public x and y properties. 'close' is determined by the distance from the objects x and y properties compared to the childs x and y properties. You can use the optional callback argument to apply your own filter to the distance checks.If the child is closer then the previous child, it will be sent to cal

Physics.P2.BodyDebug#getTop()

getTop() → {any} Return the child at the top of this group. The top child is the child displayed (rendered) above every other child. Returns any - The child at the top of the Group. Inherited From Phaser.Group#getTop Source code: core/Group.js (Line 2204)

Physics.P2.Spring#data

data :p2.LinearSpring The actual p2 spring object. Source code: physics/p2/Spring.js (Line 70)

TilingSprite#tintedTexture

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this) Inherited From PIXI.Sprite#tintedTexture Default Value null Source code: pixi/display/Sprite.js (Line 73)