overlap(object1, object2, overlapCallback, processCallback, callbackContext) → {boolean}
Checks for overlaps between two game objects. The objects can be Sprites, Groups or Emitters.You can perform Sprite vs. Sprite, Sprite vs. Group and Group vs. Group overlap checks.Unlike collide the objects are NOT automatically separated or have any physics applied, they merely test for overlap results.Both the first and second parameter can be arrays of objects, of differing types.If two arrays are pass