width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Source code: pixi/display/DisplayObjectContainer.js (Line 571)
ie : boolean Set to true if running in Internet Explorer. Source code: utils/Device.js (Line 293)
deltaX() → {number} Returns the delta x value. The difference between Body.x now and in the previous step. Returns number - The delta value. Positive if the motion was to the right, negative if to the left. Source code: physics/ninja/Body.js (Line 401)
debug : boolean A debug flag designed for use with Game.enableStep. Inherited From Phaser.Component.Core#debug Source code: gameobjects/components/Core.js (Line 218)
split() Split the node into 4 subnodes Source code: math/QuadTree.js (Line 130)
characterSpacingX : number If the characters in the font set have horizontal spacing between them set the required amount here. Source code: gameobjects/RetroFont.js (Line 50)
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set Source code: pixi/display/Sprite.js (Line 125)
key : string The key of this map data in the Phaser.Cache. Source code: tilemap/Tilemap.js (Line 38)
[readonly] length : integer Total number of children in this group, regardless of exists/alive status. Inherited From Phaser.Group#length Source code: core/Group.js (Line 2665)
sound : Phaser.SoundManager A reference to the Sound Manager which can create, play and stop sounds, as well as adjust global volume. Source code: core/State.js (Line 64)
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