Graphics#drawCircle()

drawCircle(x, y, diameter) → {PIXI.Graphics} Draws a circle. Parameters Name Type Description x Number The X coordinate of the center of the circle y Number The Y coordinate of the center of the circle diameter Number The diameter of the circle Returns PIXI.Graphics - Source code: pixi/primitives/Graphics.js (Line 565)

Bullet#transformCallbackContext

transformCallbackContext : Object The context under which transformCallback is called. Inherited From Phaser.Component.ScaleMinMax#transformCallbackContext Source code: gameobjects/components/ScaleMinMax.js (Line 26)

Rectangle#top

top : number The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the x and width properties.However it does affect the height property, whereas changing the y value does not affect the height property. Source code: geom/Rectangle.js (Line 677)

SpriteBatch#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

Physics.Arcade.Body#Body

new Body(sprite) The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather thanthe Sprite itself. For example you can set the velocity, acceleration, bounce values etc all on the Body. Parameters Name Type Description sprite Phaser.Sprite The Sprite object this physics body belongs to. Source code: physics/arcade/Body.js (Line 15)

StateManager#created

[readonly] created : boolean True if the current state has had its create method run (if it has one, if not this is true by default). Source code: core/StateManager.js (Line 774)

DeviceButton#onFloat

onFloat : Phaser.Signal Gamepad only.This Signal is dispatched every time this DeviceButton changes floating value (between, but not exactly, 0 and 1).When dispatched it sends 2 arguments: A reference to this DeviceButton and the value of the button. Source code: input/DeviceButton.js (Line 138)

Physics.P2.BodyDebug#resetChild()

resetChild(child, x, y, key, frame) → {DisplayObject} Takes a child and if the x and y arguments are given it calls child.reset(x, y) on it. If the key and optionally the frame arguments are given, it calls child.loadTexture(key, frame) on it. The two operations are separate. For example if you just wish to load a new texture then pass null as the x and y values. Parameters Name Type Argument Description child DisplayObject The child to reset and/or load the texture on. x number <o

Rectangle#right

right : number The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x, y and height properties, however it does affect the width property. Source code: geom/Rectangle.js (Line 562)

FlexLayer#ignoreChildInput

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children to be considered as valid for Input events. If this property is true then the children will not be considered as valid for Input events. Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down. Inherited From PIXI.DisplayObjectContainer#ignoreChildInput Source code: pixi/display/DisplayObjectContainer.js (Line 26)