[readonly] progress : number The progress of this video. This is a value between 0 and 1, where 0 is the start and 1 is the end of the video. Source code: gameobjects/Video.js (Line 1202)
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set Inherited From PIXI.Sprite#height Source code: pixi/display/Sprite.js (Line 144)
updateRAF() The update method for the requestAnimationFrame Source code: utils/RequestAnimationFrame.js (Line 103)
[readonly] physicsType : number The const physics body type of this object. Inherited From Phaser.Sprite#physicsType Source code: gameobjects/Sprite.js (Line 61)
tileWidth : number The base width of the tiles in the map (in pixels). Source code: tilemap/Tilemap.js (Line 60)
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered. Source code: core/Group.js (Line 2996)
removeAllListeners(eventName) Remove all listeners or only the listeners for the specified event. Parameters Name Type Description eventName String The event you want to remove all listeners for. Source code: plugins/path/EventTarget.js (Line 173)
name : string Name of the sound. Source code: sound/Sound.js (Line 32)
[static] BITMAPDATA : number Source code: loader/Cache.js (Line 172)
volume : number Gets or sets the volume of this sound, a value between 0 and 1. The value given is clamped to the range 0 to 1. Source code: sound/Sound.js (Line 1155)
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