Video#progress

[readonly] progress : number The progress of this video. This is a value between 0 and 1, where 0 is the start and 1 is the end of the video. Source code: gameobjects/Video.js (Line 1202)

Bullet#height

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set Inherited From PIXI.Sprite#height Source code: pixi/display/Sprite.js (Line 144)

RequestAnimationFrame#updateRAF()

updateRAF() The update method for the requestAnimationFrame Source code: utils/RequestAnimationFrame.js (Line 103)

Bullet#physicsType

[readonly] physicsType : number The const physics body type of this object. Inherited From Phaser.Sprite#physicsType Source code: gameobjects/Sprite.js (Line 61)

Tilemap#tileWidth

tileWidth : number The base width of the tiles in the map (in pixels). Source code: tilemap/Tilemap.js (Line 60)

Group#visible

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered. Source code: core/Group.js (Line 2996)

global#removeAllListeners()

removeAllListeners(eventName) Remove all listeners or only the listeners for the specified event. Parameters Name Type Description eventName String The event you want to remove all listeners for. Source code: plugins/path/EventTarget.js (Line 173)

Sound#name

name : string Name of the sound. Source code: sound/Sound.js (Line 32)

Cache.BITMAPDATA

[static] BITMAPDATA : number Source code: loader/Cache.js (Line 172)

Sound#volume

volume : number Gets or sets the volume of this sound, a value between 0 and 1. The value given is clamped to the range 0 to 1. Source code: sound/Sound.js (Line 1155)