Bullet#width

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set Inherited From PIXI.Sprite#width Source code: pixi/display/Sprite.js (Line 125)

Graphics#clear()

clear() → {PIXI.Graphics} Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings. Returns PIXI.Graphics - Source code: pixi/primitives/Graphics.js (Line 633)

Physics.Ninja.Tile#yw

[readonly] yw Properties: Name Type Description xw number Half the height. Source code: physics/ninja/Tile.js (Line 77)

Physics.P2.BodyDebug#alignTo()

alignTo(parent, position, offsetX, offsetY) → {Phaser.Group} Aligns this Group to the side of another Game Object, or Rectangle, known as the'parent', in one of 11 possible positions. The parent must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Groups within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Group to anoth

Particles.Arcade.Emitter#alignTo()

alignTo(parent, position, offsetX, offsetY) → {Phaser.Group} Aligns this Group to the side of another Game Object, or Rectangle, known as the'parent', in one of 11 possible positions. The parent must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Groups within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Group to anoth

TweenData.COMPLETE

[static] COMPLETE : number Source code: tween/TweenData.js (Line 179)

Create#palettes

palettes :array A range of 16 color palettes for use with sprite generation. Source code: core/Create.js (Line 43)

RetroFont#getCanvas()

getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and then returns it. Returns HTMLCanvasElement - A Canvas element with the texture rendered on. Inherited From PIXI.RenderTexture#getCanvas Source code: pixi/textures/RenderTexture.js (Line 320)

Game#transparent

transparent : boolean Use a transparent canvas background or not. Source code: core/Game.js (Line 96)

TilingSprite#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)