Tween#to()

to(properties, duration, ease, autoStart, delay, repeat, yoyo) → {Phaser.Tween} Sets this tween to be a to tween on the properties given. A to tween starts at the current value and tweens to the destination value given.For example a Sprite with an x coordinate of 100 could be tweened to x 200 by giving a properties object of { x: 200 }.The ease function allows you define the rate of change. You can pass either a function such as Phaser.Easing.Circular.Out or a string such as "Circ".".easeIn",

ArrayUtils.transposeMatrix()

<static> transposeMatrix(array) → {Array.<Array.<any>>} Transposes the elements of the given matrix (array of arrays). Parameters Name Type Description array Array.<Array.<any>> The matrix to transpose. Returns Array.<Array.<any>> - A new transposed matrix Source code: utils/ArrayUtils.js (Line 101)

Rope#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)

SoundManager#context

context :AudioContext The AudioContext being used for playback. Source code: sound/SoundManager.js (Line 60)

TilemapLayer#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

Ellipse#right

right : number The x coordinate of the rightmost point of the Ellipse. Changing the right property of an Ellipse object has no effect on the x property, but does adjust the width. Gets or sets the value of the rightmost point of the ellipse. Source code: geom/Ellipse.js (Line 209)

Particle#outOfBoundsKill

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill method is called as soon as inWorld returns false. Inherited From Phaser.Component.InWorld#outOfBoundsKill Source code: gameobjects/components/InWorld.js (Line 106)

Button#setScaleMinMax()

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object will scale based on its parent. For example if this Game Object has a minScale value of 1 and its parent has a scale value of 0.5, the 0.5 will be ignoredand the scale value of 1 will be used, as the parents scale is lower than the minimum scale this Game Object should adhere to. By setting these values you can carefully control how Game Objects deal with respo

Particle#width

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set Inherited From PIXI.Sprite#width Source code: pixi/display/Sprite.js (Line 125)

Image#centerY

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2). Inherited From Phaser.Component.Bounds#centerY Source code: gameobjects/components/Bounds.js (Line 80)