Group#alignTo()

alignTo(parent, position, offsetX, offsetY) → {Phaser.Group} Aligns this Group to the side of another Game Object, or Rectangle, known as the'parent', in one of 11 possible positions. The parent must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Groups within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Group to anoth

Color.blendNormal()

<static> blendNormal(a, b) → {integer} Blends the source color, ignoring the backdrop. Parameters Name Type Description a integer The source color to blend, in the range 1 to 255. b integer The backdrop color to blend, in the range 1 to 255. Returns integer - The blended color value, in the range 1 to 255. Source code: utils/Color.js (Line 990)

Tile#collisionCallbackContext

collisionCallbackContext : Object The context in which the collision callback will be called. Source code: tilemap/Tile.js (Line 150)

Creature#setChildIndex()

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters Name Type Description child DisplayObject The child DisplayObject instance for which you want to change the index number index Number The resulting index number for the child display object Inherited From PIXI.DisplayObjectContainer#setChildIndex Source code: pixi/display/DisplayObjectContainer.js (Line 132)

global#LEFT_CENTER

<constant> LEFT_CENTER : integer A constant representing a left-center alignment or position. Source code: Phaser.js (Line 416)

Particles.Arcade.Emitter#kill()

kill() → {Phaser.Particles.Arcade.Emitter} Call this function to turn off all the particles and the emitter. Returns Phaser.Particles.Arcade.Emitter - This Emitter instance. Source code: particles/arcade/Emitter.js (Line 407)

BitmapData#context

context :CanvasRenderingContext2D The 2d context of the canvas. Source code: gameobjects/BitmapData.js (Line 60)

TilingSprite#contains()

contains(child) → {Boolean} Determines whether the specified display object is a child of the DisplayObjectContainer instance or the instance itself. Parameters Name Type Description child DisplayObject - Returns Boolean - Inherited From PIXI.DisplayObjectContainer#contains Source code: pixi/display/DisplayObjectContainer.js (Line 449)

Physics.Ninja.Body#aabb

aabb : Phaser.Physics.Ninja.AABB The AABB object this body is using for collision. Source code: physics/ninja/Body.js (Line 54)

Physics.P2.BodyDebug#moveAll()

moveAll(group, silent) → {Phaser.Group} Moves all children from this Group to the Group given. Parameters Name Type Argument Default Description group Phaser.Group The new Group to which the children will be moved to. silent boolean <optional> false If true the children will not dispatch the onAddedToGroup event for the new Group. Returns Phaser.Group - The Group to which all the children were moved. Inherited From Phaser.Group#moveAll Source code: core/Group.js (L