QuadTree#nodes

nodes :array Array of associated child nodes. Source code: math/QuadTree.js (Line 55)

Particles.Arcade.Emitter#cursorIndex

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group.next. Inherited From Phaser.Group#cursorIndex Source code: core/Group.js (Line 255)

SoundManager#play()

play(key, volume, loop) → {Phaser.Sound} Adds a new Sound into the SoundManager and starts it playing. Parameters Name Type Argument Default Description key string Asset key for the sound. volume number <optional> 1 Default value for the volume. loop boolean <optional> false Whether or not the sound will loop. Returns Phaser.Sound - The new sound instance. Source code: sound/SoundManager.js (Line 631)

Sound#override

override : boolean if true when you play this sound it will always start from the beginning. Source code: sound/Sound.js (Line 138)

Pointer#active

active : boolean An active pointer is one that is currently pressed down on the display. A Mouse is always active. Source code: input/Pointer.js (Line 316)

Physics.Arcade#sortDirection

sortDirection : number Used when colliding a Sprite vs. a Group, or a Group vs. a Group, this defines the direction the sort is based on. Default is Phaser.Physics.Arcade.LEFT_RIGHT. Source code: physics/arcade/World.js (Line 62)

Line#pointOnLine()

pointOnLine(x, y) → {boolean} Tests if the given coordinates fall on this line. See pointOnSegment to test against just the line segment. Parameters Name Type Description x number The line to check against this one. y number The line to check against this one. Returns boolean - True if the point is on the line, false if not. Source code: geom/Line.js (Line 224)

Physics#arcade

arcade : Phaser.Physics.Arcade The Arcade Physics system. Source code: physics/Physics.js (Line 38)

Text#shadowOffsetY

shadowOffsetY : number The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be. Source code: gameobjects/Text.js (Line 2129)

Physics.Ninja.Circle#destroy()

destroy() Destroys this Circle's reference to Body and System Source code: physics/ninja/Circle.js (Line 2612)