Rope#outOfCameraBoundsKill

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill methodis called as soon as the Game Object leaves the camera bounds. Inherited From Phaser.Component.InWorld#outOfCameraBoundsKill Source code: gameobjects/components/InWorld.js (Line 115)

TileSprite#removeChildAt()

removeChildAt(index) → {DisplayObject} Removes a child from the specified index position. Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 191)

InputHandler#snapOnRelease

snapOnRelease : boolean When the Sprite is dragged this controls if the Sprite will be snapped on release. Source code: input/InputHandler.js (Line 99)

global#VIDEO

<constant> VIDEO : integer Game Object type. Source code: Phaser.js (Line 290)

Timer#onComplete

onComplete : Phaser.Signal This signal will be dispatched when this Timer has completed which means that there are no more events in the queue. The signal is supplied with one argument, timer, which is this Timer object. Source code: time/Timer.js (Line 72)

Text#getLocalBounds()

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle. The calculation takes all visible children into consideration. Returns Rectangle - The rectangular bounding area Inherited From PIXI.Sprite#getLocalBounds Source code: pixi/display/Sprite.js (Line 315)

Physics.P2#time

[readonly] time : boolean The World time. Source code: physics/p2/World.js (Line 1979)

Bullet#cropRect

cropRect : Phaser.Rectangle The Rectangle used to crop the texture this Game Object uses.Set this property via crop.If you modify this property directly you must call updateCrop in order to have the change take effect. Inherited From Phaser.Component.Crop#cropRect Source code: gameobjects/components/Crop.js (Line 24)

Particles.Arcade.Emitter#autoAlpha

autoAlpha : boolean When a new Particle is emitted this controls if it will automatically change alpha. Use Emitter.setAlpha to configure. Source code: particles/arcade/Emitter.js (Line 193)

Physics.P2.BodyDebug#swapChildren()

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters Name Type Description child DisplayObject - child2 DisplayObject - Inherited From PIXI.DisplayObjectContainer#swapChildren Source code: pixi/display/DisplayObjectContainer.js (Line 85)