addFontWeight(style, position) → {Phaser.Text}
Set specific font weights for certain characters within the Text. It works by taking a font weight value, which is a typical string such as normal, bold, bolder, etc.The position value is the index of the character in the Text string to start applying this font weight to.Once set the font weight remains in use until either another font weight or the end of the string is encountered.For example if the Text was Photon Storm and you did Text.addFont