BitmapText#fresh

[readonly] fresh : boolean A Game Object is considered fresh if it has just been created or reset and is yet to receive a renderer transform update.This property is mostly used internally by the physics systems, but is exposed for the use of plugins. Inherited From Phaser.Component.Core#fresh Source code: gameobjects/components/Core.js (Line 248)

Weapon.KILL_NEVER

[static] KILL_NEVER : integer A bulletKillType constant that stops the bullets from ever being destroyed automatically. Source code: plugins/weapon/WeaponPlugin.js (Line 388)

Physics.P2.BodyDebug#canvas

canvas : Phaser.Graphics The canvas to render the debug info to. Source code: physics/p2/BodyDebug.js (Line 55)

Particle#angle

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range.For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees you can use the property rotation instead.Working

Particles.Arcade.Emitter#countLiving()

countLiving() → {integer} Get the number of living children in this group. Returns integer - The number of children flagged as alive. Inherited From Phaser.Group#countLiving Source code: core/Group.js (Line 2326)

Stage#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)

Rope#getChildAt()

getChildAt(index) → {DisplayObject} Returns the child at the specified index Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child at the given index, if any. Inherited From PIXI.DisplayObjectContainer#getChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 153)

Device#typedArray

typedArray : boolean Does the browser support TypedArrays? Source code: utils/Device.js (Line 210)

RetroFont#offsetY

[readonly] offsetY : number If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here. Source code: gameobjects/RetroFont.js (Line 72)

global#PENDING_ATLAS

<constant> PENDING_ATLAS : integer Game Object type. Source code: Phaser.js (Line 297)