Signal#addOnce()

addOnce(listener, listenerContext, priority, args) → {Phaser.SignalBinding} Add a one-time listener - the listener is automatically removed after the first execution. If there is as memorized event then it will be dispatched andthe listener will be removed immediately. Parameters Name Type Argument Default Description listener function The function to call when this Signal is dispatched. listenerContext object <optional> The context under which the listener will be executed

Physics.P2#onContactMaterialAdded

onContactMaterialAdded : Phaser.Signal This signal is dispatched when a Contact Material is added to the World. It sends 1 argument: material which is the Phaser.Physics.P2.ContactMaterial that was added to the world. Source code: physics/p2/World.js (Line 151)

World#getByName()

getByName(name) → {any} Searches the Group for the first instance of a child with the nameproperty matching the given argument. Should more than one child havethe same name only the first instance is returned. Parameters Name Type Description name string The name to search for. Returns any - The first child with a matching name, or null if none were found. Inherited From Phaser.Group#getByName Source code: core/Group.js (Line 1042)

Cache#removeVideo()

removeVideo(key) Removes a video from the cache. Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewherethen it will persist in memory. Parameters Name Type Description key string Key of the asset you want to remove. Source code: loader/Cache.js (Line 1822)

FlexLayer#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)

Physics.Arcade.Body#dirty

dirty : boolean If this Body in a preUpdate (true) or postUpdate (false) state? Source code: physics/arcade/Body.js (Line 402)

Component.Health#setHealth

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value. Source code: gameobjects/components/Health.js (Line 70)

Physics.Ninja.Circle#collideCircleVsTile()

collideCircleVsTile(t) → {boolean} Collides this Circle with a Tile. Parameters Name Type Description t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns boolean - True if they collide, otherwise false. Source code: physics/ninja/Circle.js (Line 248)

Tilemap#createBlankLayer()

createBlankLayer(name, width, height, tileWidth, tileHeight, group) → {Phaser.TilemapLayer} Creates a new and empty layer on this Tilemap. By default TilemapLayers are fixed to the camera. Parameters Name Type Argument Description name string The name of this layer. Must be unique within the map. width number The width of the layer in tiles. height number The height of the layer in tiles. tileWidth number The width of the tiles the layer uses for calculations. tileHeight num

Strip#removeChildAt()

removeChildAt(index) → {DisplayObject} Removes a child from the specified index position. Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 191)