TilemapLayer#updateCrop()

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect property,or the rectangle it references, then you need to update the crop frame by calling this method. Inherited From Phaser.Component.Crop#updateCrop Source code: gameobjects/components/Crop.js (Line 86)

ArrayUtils.rotate()

<static> rotate(array) → {any} This method is deprecated and should not be used. It may be removed in the future. Moves the element from the start of the array to the end, shifting all items in the process.The "rotation" happens to the left. Before: [ A, B, C, D, E, F ]After: [ B, C, D, E, F, A ] See also Phaser.ArrayUtils.rotateRight Parameters Name Type Description array Array.<any> The array to rotate. The array is modified. Returns any - The rotated value. Deprec

WebGLFilterManager#popFilter()

popFilter() Removes the last filter from the filter stack and doesn't return it. Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 145)

Easing.Elastic#InOut()

InOut(k) → {number} Elastic ease-in/out. Parameters Name Type Description k number The value to be tweened. Returns number - The tweened value. Source code: tween/Easing.js (Line 431)

InputHandler#pointerTimeUp()

pointerTimeUp(pointerId) → {number} A timestamp representing when the Pointer left the touchscreen. Parameters Name Type Argument Default Description pointerId integer <optional> 0 Returns number - Source code: input/InputHandler.js (Line 586)

Utils.Debug#pixel()

pixel(x, y, color, size) Renders a single pixel at the given size. Parameters Name Type Argument Default Description x number X position of the pixel to be rendered. y number Y position of the pixel to be rendered. color string <optional> Color of the pixel (format is css color string). size number <optional> 2 The 'size' to render the pixel at. Source code: utils/Debug.js (Line 560)

BaseTexture#unloadFromGPU()

unloadFromGPU() Removes the base texture from the GPU, useful for managing resources on the GPU.Atexture is still 100% usable and will simply be reuploaded if there is a sprite on screen that is using it. Source code: pixi/textures/BaseTexture.js (Line 196)

Component.ScaleMinMax#scaleMax

scaleMax : Phaser.Point The maximum scale this Game Object will scale up to. It allows you to prevent a parent from scaling this Game Object higher than the given value. Set it to null to remove the limit. Source code: gameobjects/components/ScaleMinMax.js (Line 46)

WebGLRenderer#offset

offset :Point Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 124)

Line.intersects()

<static> intersects(a, b, asSegment, result) → {Phaser.Point} Checks for intersection between two lines.If asSegment is true it will check for segment intersection.If asSegment is false it will check for line intersection.Returns the intersection segment of AB and EF as a Point, or null if there is no intersection.Adapted from code by Keith Hair Parameters Name Type Argument Default Description a Phaser.Line The first Line to be checked. b Phaser.Line The second Line to be