StateManager#onStateChange

onStateChange : Phaser.Signal onStateChange is a Phaser.Signal that is dispatched whenever the game changes state. It is dispatched only when the new state is started, which isn't usually at the same time as StateManager.startis called because state swapping is done in sync with the game loop. It is dispatched before any of the new statesmethods (such as preload and create) are called, and after the previous states shutdown method has been run. The callback you specify is sent two parameters:

Text#scaleMax

scaleMax : Phaser.Point The maximum scale this Game Object will scale up to. It allows you to prevent a parent from scaling this Game Object higher than the given value. Set it to null to remove the limit. Inherited From Phaser.Component.ScaleMinMax#scaleMax Source code: gameobjects/components/ScaleMinMax.js (Line 46)

ScaleManager#windowConstraints

windowConstraints The edges on which to constrain the game Display/canvas in addition to the restrictions of the parent container. The properties are strings and can be '', 'visual', 'layout', or 'layout-soft'. If 'visual', the edge will be constrained to the Window / displayed screen area If 'layout', the edge will be constrained to the CSS Layout bounds An invalid value is treated as 'visual' Properties: Name Type Description bottom string right string Default Value {"right":

Text#previousRotation

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous frame. Value is in radians. Inherited From Phaser.Component.Core#previousRotation Source code: gameobjects/components/Core.js (Line 232)

Physics.P2.RevoluteConstraint#world

world : Phaser.Physics.P2 Local reference to P2 World. Source code: physics/p2/RevoluteConstraint.js (Line 34)

WebGLFilterManager#popFilter()

popFilter() Removes the last filter from the filter stack and doesn't return it. Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 145)

Physics.P2#solveConstraints

solveConstraints : boolean Enable/disable constraint solving in each step. Source code: physics/p2/World.js (Line 1959)

Button#swapChildren()

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters Name Type Description child DisplayObject - child2 DisplayObject - Inherited From PIXI.DisplayObjectContainer#swapChildren Source code: pixi/display/DisplayObjectContainer.js (Line 85)

Timer#stop()

stop(clearEvents) Stops this Timer from running. Does not cause it to be destroyed if autoDestroy is set to true. Parameters Name Type Argument Default Description clearEvents boolean <optional> true If true all the events in Timer will be cleared, otherwise they will remain. Source code: time/Timer.js (Line 316)

TileSprite#left

left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)