BitmapText#game

game : Phaser.Game A reference to the currently running Game. Inherited From Phaser.Component.Core#game Source code: gameobjects/components/Core.js (Line 142)

BitmapText#input

input : Phaser.InputHandler | null The Input Handler for this Game Object. By default it is disabled. If you wish this Game Object to process input events you should enable it with: inputEnabled = true. After you have done this, this property will be a reference to the Phaser InputHandler. Type Phaser.InputHandler | null Inherited From Phaser.Component.InputEnabled#input Source code: gameobjects/components/InputEnabled.js (Line 24)

Canvas.getSmoothingPrefix()

<static> getSmoothingPrefix(context) → {string | null} Gets the Smoothing Enabled vendor prefix being used on the given context, or null if not set. Parameters Name Type Description context CanvasRenderingContext2D The context to enable or disable the image smoothing on. Returns string | null - Returns the smoothingEnabled vendor prefix, or null if not set on the context. Source code: utils/Canvas.js (Line 217)

Graphics#setChildIndex()

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters Name Type Description child DisplayObject The child DisplayObject instance for which you want to change the index number index Number The resulting index number for the child display object Inherited From PIXI.DisplayObjectContainer#setChildIndex Source code: pixi/display/DisplayObjectContainer.js (Line 132)

Button#onOverSoundMarker

[readonly] onOverSoundMarker : string The Sound Marker used in conjunction with the onOverSound. Source code: gameobjects/Button.js (Line 119)

Physics.P2.BodyDebug#xy()

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters Name Type Description index integer The index of the child in the group to set the position of. x number The new x position of the child. y number The new y position of the child. Inherited From Phaser.Group#xy Source code: core/Group.js (Line 993)

FrameData#getFrameIndexes()

getFrameIndexes(frames, useNumericIndex, output) → {Array} Returns all of the Frame indexes in this FrameData set.The frames indexes are returned in the output array, or if none is provided in a new Array object. Parameters Name Type Argument Default Description frames Array <optional> An Array containing the indexes of the frames to retrieve. If undefined or the array is empty then all frames in the FrameData are returned. useNumericIndex boolean <optional> true Are th

World#swapChildren()

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters Name Type Description child DisplayObject - child2 DisplayObject - Inherited From PIXI.DisplayObjectContainer#swapChildren Source code: pixi/display/DisplayObjectContainer.js (Line 85)

Physics.P2.BodyDebug#getFurthestFrom()

getFurthestFrom(object, callback, callbackContext) → {any} Get the child furthest away from the given Object, with optional callback to filter children. This can be a Sprite, Group, Image or any object with public x and y properties. 'furthest away' is determined by the distance from the objects x and y properties compared to the childs x and y properties. You can use the optional callback argument to apply your own filter to the distance checks.If the child is closer then the previous child,

Polygon#flatten()

flatten() → {Phaser.Polygon} Flattens this Polygon so the points are a sequence of numbers.Any Point objects found are removed and replaced with two numbers.Also sets the Polygon.flattened property to true. Returns Phaser.Polygon - This Polygon object Source code: geom/Polygon.js (Line 91)