Timer#events

events : Array.<Phaser.TimerEvent> An array holding all of this timers Phaser.TimerEvent objects. Use the methods add, repeat and loop to populate it. Type Array.<Phaser.TimerEvent> Source code: time/Timer.js (Line 63)

Physics.Ninja.Body#gravityScale

gravityScale : number How much of the world gravity should be applied to this object? 1 = all of it, 0.5 = 50%, etc. Default Value 1 Source code: physics/ninja/Body.js (Line 89)

Device#cocoonJSApp

cocoonJSApp : boolean Is this game running with CocoonJS.App? Source code: utils/Device.js (Line 76)

Device#canvasBitBltShift

canvasBitBltShift : boolean True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap. Source code: utils/Device.js (Line 162)

Component.BringToTop#moveUp()

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list.This call has no effect if the Game Object is already at the top of the display list. If this Game Object hasn't been added to a custom Group then this method will move it one object up within the Game World,because the World is the root Group from which all Game Objects descend. Returns PIXI.DisplayObject - This instance. Source code: gameobjects/components/BringToTop.js (Line 66)

global#WEBGL_FILTER

<constant> WEBGL_FILTER : integer Game Object type. Source code: Phaser.js (Line 199)

Physics.P2.BodyDebug#callAllExists()

callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not exist). After the existsValue parameter you can add as many parameters as you like, which will all be passed to the child callback. Parameters Name Type Argument Description callback string Name of the function on the children to call. existsValue boolean Only children with exists=existsValue will be called. parameter any <repeatable> Additio

World#getFirstExists()

getFirstExists(exists, createIfNull, x, y, key, frame) → {DisplayObject} Get the first display object that exists, or doesn't exist. You can use the optional argument createIfNull to create a new Game Object if none matching your exists argument were found in this Group. It works by calling Group.create passing it the parameters given to this method, and returning the new child. If a child was found , createIfNull is false and you provided the additional arguments then the childwill be reset

Video#width

width : number The width of the video in pixels. Source code: gameobjects/Video.js (Line 58)

Graphics#isMask

isMask : boolean Whether this shape is being used as a mask. Inherited From PIXI.Graphics#isMask Source code: pixi/primitives/Graphics.js (Line 88)