Group#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)

Key#onHoldCallback

onHoldCallback : Function A callback that is called while this Key is held down. Warning: Depending on refresh rate that could be 60+ times per second. Source code: input/Key.js (Line 103)

Device#canPlayVideo()

canPlayVideo(type) → {boolean} Check whether the host environment can play video files. Parameters Name Type Description type string One of 'mp4, 'ogg', 'webm' or 'mpeg'. Returns boolean - True if the given file type is supported by the browser, otherwise false. Source code: utils/Device.js (Line 1293)

Tween#repeat()

repeat(total, repeat, index) → {Phaser.Tween} Sets the number of times this tween will repeat.If you have not yet called Tween.to or Tween.from at least once then this method will do nothing, as there are no tweens to repeat.If you have child tweens and pass -1 as the index value it sets the number of times they'll repeat across all of them.If you wish to define how many times this Tween and all children will repeat see Tween.repeatAll. Parameters Name Type Argument Default Description total

Rectangle#randomY

randomY : number A random value between the top and bottom values (inclusive) of the Rectangle. Source code: geom/Rectangle.js (Line 661)

ScaleManager#parentIsWindow

parentIsWindow : boolean If the parent container of the Game canvas is the browser window itself (i.e. document.body),rather than another div, this should set to true. The parentNode property is generally ignored while this is in effect. Source code: core/ScaleManager.js (Line 442)

Sprite#deltaY

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and in the previous frame. The value will be positive if the Game Object has moved down or negative if up. Inherited From Phaser.Component.Delta#deltaY Source code: gameobjects/components/Delta.js (Line 42)

TilemapLayer#left

left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)

TilemapLayer#inputEnabled

inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a Phaser.InputHandler is createdfor this Game Object and it will then start to process click / touch events and more. You can then access the Input Handler via this.input. Note that Input related events are dispatched from this.events, i.e.: events.onInputDown. If you set this property to false it will stop the Input Handler from processing any more input events. If you want to temp

Particles.Arcade.Emitter#lifespan

lifespan : number How long each particle lives once it is emitted in ms. Default is 2 seconds. Set lifespan to 'zero' for particles to live forever. Default Value 2000 Source code: particles/arcade/Emitter.js (Line 144)