State#time

time : Phaser.Time A reference to the game clock and timed events system. Source code: core/State.js (Line 84)

RetroFont#getLongestLine()

getLongestLine() → {number} Works out the longest line of text in _text and returns its length Returns number - The length of the longest line of text. Source code: gameobjects/RetroFont.js (Line 459)

Particles.Arcade.Emitter#physicsType

[readonly] physicsType : number The const physics body type of this object. Source code: particles/arcade/Emitter.js (Line 45)

Particles.Arcade.Emitter#removeAll()

removeAll(destroy, silent, destroyTexture) Removes all children from this Group, but does not remove the group from its parent. The children can be optionally destroyed as they are removed. You can also optionally also destroy the BaseTexture the Child is using. Be careful if you'vemore than one Game Object sharing the same BaseTexture. Parameters Name Type Argument Default Description destroy boolean <optional> false If true destroy will be invoked on each removed child. silent

Texture.fromCanvas()

<static> fromCanvas(canvas, scaleMode) → {PIXI.Texture} Helper function that creates a new a Texture based on the given canvas element. Parameters Name Type Description canvas Canvas The canvas element source of the texture scaleMode Number See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values Returns PIXI.Texture - Source code: pixi/textures/Texture.js (Line 249)

Device#arora

arora : boolean Set to true if running in Arora. Source code: utils/Device.js (Line 257)

RenderTexture#trim

trim :Rectangle The texture trim data. Inherited From PIXI.Texture#trim Source code: pixi/textures/Texture.js (Line 63)

RequestAnimationFrame#RequestAnimationFrame

new RequestAnimationFrame(game, forceSetTimeOut) Abstracts away the use of RAF or setTimeOut for the core game update loop. Parameters Name Type Argument Default Description game Phaser.Game A reference to the currently running game. forceSetTimeOut boolean <optional> false Tell Phaser to use setTimeOut even if raf is available. Source code: utils/RequestAnimationFrame.js (Line 15)

Physics.Arcade.Body#acceleration

acceleration : Phaser.Point The acceleration is the rate of change of the velocity. Measured in pixels per second squared. Source code: physics/arcade/Body.js (Line 160)

QuadTree#insert()

insert(body) Insert the object into the node. If the node exceeds the capacity, it will split and add all objects to their corresponding subnodes. Parameters Name Type Description body Phaser.Physics.Arcade.Body | object The Body object to insert into the quadtree. Can be any object so long as it exposes x, y, right and bottom properties. Source code: math/QuadTree.js (Line 151)