Rope#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)

SoundManager#add()

add(key, volume, loop, connect) → {Phaser.Sound} Adds a new Sound into the SoundManager. Parameters Name Type Argument Default Description key string Asset key for the sound. volume number <optional> 1 Default value for the volume. loop boolean <optional> false Whether or not the sound will loop. connect boolean <optional> true Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio. Ret

Line#normalAngle

[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line.angle - 90 degrees.) Source code: geom/Line.js (Line 541)

Physics.Ninja.Circle#reportCollisionVsWorld()

reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters Name Type Description px number The tangent velocity py number The tangent velocity dx number Collision normal dy number Collision normal obj number Object this Circle collided with Source code: physics/ninja/Circle.js (Line 132)

global#RENDERTEXTURE

<constant> RENDERTEXTURE : integer Game Object type. Source code: Phaser.js (Line 150)

Physics.Ninja.Tile#bottom

[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height) Source code: physics/ninja/Tile.js (Line 701)

Loader#start()

start() Start loading the assets. Normally you don't need to call this yourself as the StateManager will do so. Source code: loader/Loader.js (Line 1735)

Pointer#id

id : number The ID of the Pointer object within the game. Each game can have up to 10 active pointers. Source code: input/Pointer.js (Line 26)

Tile#destroy()

destroy() Clean up memory. Source code: tilemap/Tile.js (Line 220)

Loader#tilemap()

tilemap(key, url, data, format) → {Phaser.Loader} Adds a Tile Map data file to the current load queue. Phaser can load data in two different formats: CSV and Tiled JSON. Tiled is a free software package, specifically for creating tilemaps, and is available from http://www.mapeditor.org You can choose to either load the data externally, by providing a URL to a json file.Or you can pass in a JSON object or String via the data parameter.If you pass a String the data is automatically run through