TweenManager#removeAll()

removeAll() Remove all tweens running and in the queue. Doesn't call any of the tween onComplete events. Source code: tween/TweenManager.js (Line 125)

Physics.P2.Body#removeNextStep

removeNextStep : boolean To avoid deleting this body during a physics step, and causing all kinds of problems, set removeNextStep to true to have it removed in the next preUpdate. Source code: physics/p2/Body.js (Line 117)

Text#strokeThickness

strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke) Source code: gameobjects/Text.js (Line 2014)

Physics.P2.Body#setZeroRotation()

setZeroRotation() If this Body is dynamic then this will zero its angular velocity. Source code: physics/p2/Body.js (Line 589)

Game#antialias

antialias : boolean Anti-alias graphics. By default scaled images are smoothed in Canvas and WebGL, set anti-alias to false to disable this globally. Default Value true Source code: core/Game.js (Line 102)

global#once()

once(eventName, callback) Add an EventListener that's only called once. Parameters Name Type Description eventName String Name of the event. callback function Callback function. Source code: plugins/path/EventTarget.js (Line 124)

Stage#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Physics.P2.BodyDebug#rotation

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself by modifying its rotation.This will have no impact on the rotation value of its children, but it will update their worldTransform and on-screen position. Inherited From Phaser.Group#rotation Source code: core/Group.js (Line 2987)

Weapon#bulletFrame

bulletFrame : string | integer The Texture Frame that the Bullets use when rendering.Changing this has no effect on bullets in-flight, only on newly spawned bullets. Type string | integer Source code: plugins/weapon/WeaponPlugin.js (Line 221)

Utils.Debug#columnWidth

columnWidth : number The spacing between columns. Source code: utils/Debug.js (Line 59)