TilemapLayer#removeChildAt()

removeChildAt(index) → {DisplayObject} Removes a child from the specified index position. Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 191)

InputHandler#startDrag()

startDrag(pointer) Called by Pointer when drag starts on this Sprite. Should not usually be called directly. Parameters Name Type Description pointer Phaser.Pointer Source code: input/InputHandler.js (Line 1464)

Particle#data

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be used by your own code, orby Phaser Plugins, to store data that needs to be associated with the Game Object,without polluting the Game Object directly. Inherited From Phaser.Component.Core#data Default Value {} Source code: gameobjects/components/Core.js (Line 160)

FlexLayer#bottomLeft

bottomLeft : Phaser.Point Source code: core/FlexLayer.js (Line 76)

Math#factorial()

factorial(value) → {number} Parameters Name Type Description value number the number you want to evaluate Returns number - Source code: math/Math.js (Line 859)

BitmapText#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)

Particle#swapChildren()

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters Name Type Description child DisplayObject - child2 DisplayObject - Inherited From PIXI.DisplayObjectContainer#swapChildren Source code: pixi/display/DisplayObjectContainer.js (Line 85)

World#multiplyAll()

multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group. Group.multiplyAll('x', 2) will x2 the child.x value for each child. Parameters Name Type Description property string The property to multiply, for example 'body.velocity.x' or 'angle'. amount number The amount to multiply the property by. If child.x = 10 then multiplyAll('x', 2) would make child.x = 20. checkAlive boolean If true the property will only be c

Group#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Graphics#getBounds()

getBounds() → {Rectangle} Retrieves the bounds of the graphic shape as a rectangle object Returns Rectangle - the rectangular bounding area Inherited From PIXI.Graphics#getBounds Source code: pixi/primitives/Graphics.js (Line 848)