Filter#dirty

dirty : boolean Internal PIXI var. Default Value true Source code: core/Filter.js (Line 50)

TilingSprite#tileScale

tileScale :Point The scaling of the image that is being tiled Source code: pixi/extras/TilingSprite.js (Line 35)

State#tweens

tweens : Phaser.TweenManager A reference to the tween manager. Source code: core/State.js (Line 89)

CanvasRenderer#render()

render(root) Renders the DisplayObjectContainer, usually the Phaser.Stage, to this canvas view. Parameters Name Type Description root PhaserStage | PIXIDisplayObjectContainer The root element to be rendered. Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 152)

TweenManager#getAll()

getAll() → {Array.<Phaser.Tween>} Get all the tween objects in an array. Returns Array.<Phaser.Tween> - Array with all tween objects. Source code: tween/TweenManager.js (Line 114)

Device#ogg

ogg : boolean Can this device play ogg files? Source code: utils/Device.js (Line 379)

RetroFont#requiresUpdate

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates) Inherited From PIXI.Texture#requiresUpdate Source code: pixi/textures/Texture.js (Line 87)

Utils.Debug#ropeSegments()

ropeSegments(rope, color, filled) Renders the Rope's segments. Note: This is really expensive as it has to calculate new segments every time you call it Parameters Name Type Argument Default Description rope Phaser.Rope The rope to display the segments of. color string <optional> Color of the debug info to be rendered (format is css color string). filled boolean <optional> true Render the rectangle as a fillRect (default, true) or a strokeRect (false) Source cod

Rectangle#bottomLeft

bottomLeft : Phaser.Point The location of the Rectangles bottom left corner as a Point object. Gets or sets the location of the Rectangles bottom left corner as a Point object. Source code: geom/Rectangle.js (Line 504)

FlexLayer#align()

align(width, height, cellWidth, cellHeight, position, offset) → {boolean} This method iterates through all children in the Group (regardless if they are visible or exist)and then changes their position so they are arranged in a Grid formation. Children must havethe alignTo method in order to be positioned by this call. All default Phaser Game Objects havethis. The grid dimensions are determined by the first four arguments. The width and height argumentsrelate to the width and height of the gr