Tween#target

target : Object The target object, such as a Phaser.Sprite or property like Phaser.Sprite.scale. Source code: tween/Tween.js (Line 30)

Input#activePointer

activePointer : Phaser.Pointer The most recently active Pointer object. When you've limited max pointers to 1 this will accurately be either the first finger touched or mouse. Source code: input/Input.js (Line 223)

Particles.Arcade.Emitter#emitX

emitX : number The point the particles are emitted from.Emitter.x and Emitter.y control the containers location, which updates all current particlesEmitter.emitX and Emitter.emitY control the emission location relative to the x/y position. Source code: particles/arcade/Emitter.js (Line 175)

WebGLBlendModeManager#setContext()

setContext(gl) Sets the WebGL Context. Parameters Name Type Description gl WebGLContext the current WebGL drawing context Source code: pixi/renderers/webgl/utils/WebGLBlendModeManager.js (Line 21)

Particles.Arcade.Emitter#particleDrag

particleDrag : Phaser.Point The X and Y drag component of particles launched from the emitter. Source code: particles/arcade/Emitter.js (Line 126)

LinkedList#first

first : Object First element in the list. Source code: utils/LinkedList.js (Line 39)

Frame#name

name : string Useful for Texture Atlas files (is set to the filename value). Source code: animation/Frame.js (Line 49)

Graphics#z

[readonly] z : number The z depth of this Game Object within its parent Group.No two objects in a Group can have the same z value.This value is adjusted automatically whenever the Group hierarchy changes.If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop. Inherited From Phaser.Component.Core#z Source code: gameobjects/components/Core.js (Line 177)

DeviceButton#event

event : Object The DOM event that caused the change in button state. Source code: input/DeviceButton.js (Line 47)

Text#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)