Point#add()

add(x, y) → {Phaser.Point} Adds the given x and y values to this Point. Parameters Name Type Description x number The value to add to Point.x. y number The value to add to Point.y. Returns Phaser.Point - This Point object. Useful for chaining method calls. Source code: geom/Point.js (Line 106)

SpriteBatch#classType

classType : Object The type of objects that will be created when using create or createMultiple. Any object may be used but it should extend either Sprite or Image and accept the same constructor arguments:when a new object is created it is passed the following parameters to its constructor: (game, x, y, key, frame). Inherited From Phaser.Group#classType Default Value Phaser.Sprite Source code: core/Group.js (Line 130)

global#LEFT

<constant> LEFT : integer Direction constant. Source code: Phaser.js (Line 66)

RetroFont.TEXT_SET7

[static] TEXT_SET7 : string Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39 Source code: gameobjects/RetroFont.js (Line 245)

Bullet#ignoreChildInput

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children to be considered as valid for Input events. If this property is true then the children will not be considered as valid for Input events. Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down. Inherited From PIXI.DisplayObjectContainer#ignoreChildInput Source code: pixi/display/DisplayObjectContainer.js (Line 26)

Sprite#getChildAt()

getChildAt(index) → {DisplayObject} Returns the child at the specified index Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child at the given index, if any. Inherited From PIXI.DisplayObjectContainer#getChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 153)

FlexLayer#getRandom()

getRandom(startIndex, length) → {any} Returns a random child from the group. Parameters Name Type Argument Default Description startIndex integer <optional> 0 Offset from the front of the group (lowest child). length integer <optional> (to top) Restriction on the number of values you want to randomly select from. Returns any - A random child of this Group. Inherited From Phaser.Group#getRandom Source code: core/Group.js (Line 2350)

Button#lifespan

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born' you can set this to a positive value. It is automatically decremented by the millisecond equivalent of game.time.physicsElapsed each frame.When it reaches zero it will call the kill method. Very handy for particles, bullets, collectibles, or any other short-lived entity. Inherited From Phaser.Component.LifeSpan#lifespan Source code: gameobjects/components/LifeSpan.js (

TileSprite#setHealth

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value. Inherited From Phaser.Component.Health#setHealth Source code: gameobjects/components/Health.js (Line 70)

Mouse#onMouseWheel()

onMouseWheel(event) The internal method that handles the mouse wheel event from the browser. Parameters Name Type Description event MouseEvent The native event from the browser. Source code: input/Mouse.js (Line 504)