Graphics#reset()

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object. This moves the Game Object to the given x/y world coordinates and sets fresh, exists,visible and renderable to true. If this Game Object has the LifeSpan component it will also set alive to true and health to the given value. If this Game Object has a Physics Body it will reset the Body. Parameters Name Type Argument Default Description x number The x coordinate (in world space) to position the Game Object at. y number

BitmapData#blendAdd()

blendAdd() → {Phaser.BitmapData} Sets the blend mode to 'lighter' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2169)

Circle#copyFrom()

copyFrom(source) → {Circle} Copies the x, y and diameter properties from any given object to this Circle. Parameters Name Type Description source any The object to copy from. Returns Circle - This Circle object. Source code: geom/Circle.js (Line 128)

Physics.P2#walls

walls : Object An object containing the 4 wall bodies that bound the physics world. Source code: physics/p2/World.js (Line 88)

Line#slope

[readonly] slope : number Gets the slope of the line (y/x). Source code: geom/Line.js (Line 385)

Tileset#tileHeight

[readonly] tileHeight : integer The height of each tile (in pixels). Source code: tilemap/Tileset.js (Line 54)

Easing.Back#Out()

Out(k) → {number} Back ease-out. Parameters Name Type Description k number The value to be tweened. Returns number - The tweened value. Source code: tween/Easing.js (Line 473)

GameObjectCreator#sprite()

sprite(x, y, key, frame) → {Phaser.Sprite} Create a new Sprite with specific position and sprite sheet key. Parameters Name Type Argument Description x number X position of the new sprite. y number Y position of the new sprite. key string | Phaser.RenderTexture | PIXI.Texture This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture. frame string | number <o

InputHandler#allowHorizontalDrag

allowHorizontalDrag : boolean Controls if the Sprite is allowed to be dragged horizontally. Default Value true Source code: input/InputHandler.js (Line 69)

Button#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)