Physics.P2#time

[readonly] time : boolean The World time. Source code: physics/p2/World.js (Line 1979)

Tileset#name

name : string The name of the Tileset. Source code: tilemap/Tileset.js (Line 33)

Text#Text

new Text(game, x, y, text, style) Create a new game object for displaying Text. This uses a local hidden Canvas object and renders the type into it. It then makes a texture from this for rendering to the view.Because of this you can only display fonts that are currently loaded and available to the browser: fonts must be pre-loaded. See this compatibility table for the available default fonts across mobile browsers. Parameters Name Type Argument Description game Phaser.Game Current game i

GameObjectCreator#text()

text(x, y, text, style) → {Phaser.Text} Creates a new Text object. Parameters Name Type Description x number X position of the new text object. y number Y position of the new text object. text string The actual text that will be written. style object The style object containing style attributes like font, font size , etc. Returns Phaser.Text - The newly created text object. Source code: gameobjects/GameObjectCreator.js (Line 199)

Device#hlsVideo

hlsVideo : boolean Can this device play hls video files? Source code: utils/Device.js (Line 454)

SoundManager#stopAll()

stopAll() Stops all the sounds in the game. Source code: sound/SoundManager.js (Line 340)

Group#remove()

remove(child, destroy, silent) → {boolean} Removes the given child from this group. This will dispatch an onRemovedFromGroup event from the child (if it has one), and optionally destroy the child. If the group cursor was referring to the removed child it is updated to refer to the next child. Parameters Name Type Argument Default Description child any The child to remove. destroy boolean <optional> false If true destroy will be invoked on the removed child. silent boolean

Keyboard#pressEvent

pressEvent : Object The most recent DOM event from keypress. Source code: input/Keyboard.js (Line 43)

StateManager#onPreloadCallback

onPreloadCallback : Function This is called when the state starts to load assets. Source code: core/StateManager.js (Line 94)

Physics.P2.Body#sleepSpeedLimit

sleepSpeedLimit : number . Source code: physics/p2/Body.js (Line 1845)