Component.Core#debug

debug : boolean A debug flag designed for use with Game.enableStep. Source code: gameobjects/components/Core.js (Line 218)

Input#destroy()

destroy() Stops all of the Input Managers from running. Source code: input/Input.js (Line 444)

SpriteBatch#onChildInputOut

onChildInputOut : Phaser.Signal This Signal is dispatched whenever a child of this Group emits an onInputOut signal as a resultof having been interacted with by a Pointer. You can bind functions to this Signal instead of toevery child Sprite. This Signal is sent 2 arguments: A reference to the Sprite that triggered the signal, anda reference to the Pointer that caused it. Inherited From Phaser.Group#onChildInputOut Source code: core/Group.js (Line 198)

Matrix#rotate()

rotate(angle) → {Phaser.Matrix} Applies a rotation transformation to this matrix. Parameters Name Type Description angle number The angle to rotate by, given in radians. Returns Phaser.Matrix - This Matrix object. Source code: geom/Matrix.js (Line 318)

Tween#update()

update(time) → {boolean} Core tween update function called by the TweenManager. Does not need to be invoked directly. Parameters Name Type Description time number A timestamp passed in by the TweenManager. Returns boolean - false if the tween and all child tweens have completed and should be deleted from the manager, otherwise true (still active). Source code: tween/Tween.js (Line 717)

Tilemap#getImageIndex()

getImageIndex(name) → {number} Gets the image index based on its name. Parameters Name Type Description name string The name of the image to get. Returns number - The index of the image in this tilemap, or null if not found. Source code: tilemap/Tilemap.js (Line 766)

InputHandler#sprite

sprite : Phaser.Sprite The Sprite object to which this Input Handler belongs. Source code: input/InputHandler.js (Line 19)

TileSprite#data

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be used by your own code, orby Phaser Plugins, to store data that needs to be associated with the Game Object,without polluting the Game Object directly. Inherited From Phaser.Component.Core#data Default Value {} Source code: gameobjects/components/Core.js (Line 160)

BitmapData#blendColorDodge()

blendColorDodge() → {Phaser.BitmapData} Sets the blend mode to 'color-dodge' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2247)

ScaleManager#scaleMode

scaleMode : integer The scaling method used by the ScaleManager when not in fullscreen. Phaser.ScaleManager.NO_SCALE The Game display area will not be scaled - even if it is too large for the canvas/screen. This mode ignores any applied scaling factor and displays the canvas at the Game size. Phaser.ScaleManager.EXACT_FIT The Game display area will be stretched to fill the entire size of the canvas's parent element and/or screen. Proportions are not maintained. Phaser.ScaleManager.SHOW_AL