Sound#currentTime

currentTime : number The current time the sound is at. Source code: sound/Sound.js (Line 73)

Utils.Debug#currentX

currentX : number The current X position the debug information will be rendered at. Source code: utils/Debug.js (Line 75)

Tile#height

height : number The height of the tile in pixels. Source code: tilemap/Tile.js (Line 69)

BitmapText#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

Particles.Arcade.Emitter#getFirstExists()

getFirstExists(exists, createIfNull, x, y, key, frame) → {DisplayObject} Get the first display object that exists, or doesn't exist. You can use the optional argument createIfNull to create a new Game Object if none matching your exists argument were found in this Group. It works by calling Group.create passing it the parameters given to this method, and returning the new child. If a child was found , createIfNull is false and you provided the additional arguments then the childwill be reset

Camera#visible

visible : boolean Whether this camera is visible or not. Default Value true Source code: core/Camera.js (Line 65)

StateManager#onResizeCallback

onResizeCallback : Function This is called if ScaleManager.scalemode is RESIZE and a resize event occurs. It's passed the new width and height. Source code: core/StateManager.js (Line 118)

Physics.P2#emitImpactEvent

emitImpactEvent : boolean Set to true if you want to the world to emit the "impact" event. Turning this off could improve performance. Source code: physics/p2/World.js (Line 1994)

Mouse#wheelDelta

wheelDelta : number The direction of the last mousewheel usage 1 for up -1 for down. Source code: input/Mouse.js (Line 82)

Circle#x

x : number The x coordinate of the center of the circle. Source code: geom/Circle.js (Line 26)