Video#destroy()

destroy() Destroys the Video object. This calls Video.stop and then Video.removeVideoElement.If any Sprites are using this Video as their texture it is up to you to manage those. Source code: gameobjects/Video.js (Line 1141)

Loader#checkKeyExists()

checkKeyExists(type, key) → {boolean} Check whether a file/asset with a specific key is queued to be loaded. To access a loaded asset use Phaser.Cache, eg. Phaser.Cache#checkImageKey Parameters Name Type Description type string The type asset you want to check. key string Key of the asset you want to check. Returns boolean - Return true if exists, otherwise return false. Source code: loader/Loader.js (Line 390)

InputHandler#InputHandler

new InputHandler(sprite) The Input Handler is bound to a specific Sprite and is responsible for managing all Input events on that Sprite. Parameters Name Type Description sprite Phaser.Sprite The Sprite object to which this Input Handler belongs. Source code: input/InputHandler.js (Line 14)

TilingSprite#getChildIndex()

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance Parameters Name Type Description child DisplayObject The DisplayObject instance to identify Returns Number - The index position of the child display object to identify Inherited From PIXI.DisplayObjectContainer#getChildIndex Source code: pixi/display/DisplayObjectContainer.js (Line 112)

Input#pointer8

pointer8 : Phaser.Pointer A Pointer object. Source code: input/Input.js (Line 195)

Rectangle.intersectsRaw()

<static> intersectsRaw(left, right, top, bottom, tolerance) → {boolean} Determines whether the object specified intersects (overlaps) with the given values. Parameters Name Type Description left number The x coordinate of the left of the area. right number The right coordinate of the area. top number The y coordinate of the area. bottom number The bottom coordinate of the area. tolerance number A tolerance value to allow for an intersection test with padding, default to 0

Touch#onTouchLeave()

onTouchLeave(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear to be supported by most browsers on a canvas element yet. Parameters Name Type Description event TouchEvent The native event from the browser. This gets stored in Touch.event. Source code: input/Touch.js (Line 354)

TilingSprite#setChildIndex()

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters Name Type Description child DisplayObject The child DisplayObject instance for which you want to change the index number index Number The resulting index number for the child display object Inherited From PIXI.DisplayObjectContainer#setChildIndex Source code: pixi/display/DisplayObjectContainer.js (Line 132)

FlexLayer#cursor

cursor : DisplayObject The current display object that the group cursor is pointing to, if any. (Can be set manually.) The cursor is a way to iterate through the children in a Group using next and previous. Inherited From Phaser.Group#cursor Source code: core/Group.js (Line 138)

Color.unpackPixel()

<static> unpackPixel(rgba, out, hsl, hsv) → {object} Unpacks the r, g, b, a components into the specified color object, or a newobject, for use with Int32Array. If little endian, then ABGR order is used whenunpacking, otherwise, RGBA order is used. The resulting color object has ther, g, b, a properties which are unrelated to endianness. Note that the integer is assumed to be packed in the correct endianness. On little-endianthe format is 0xAABBGGRR and on big-endian the format is 0xRR