Physics.Ninja.Body#speed

[readonly] speed : number The speed of this Body Source code: physics/ninja/Body.js (Line 522)

Group#getFirstExists()

getFirstExists(exists, createIfNull, x, y, key, frame) → {DisplayObject} Get the first display object that exists, or doesn't exist. You can use the optional argument createIfNull to create a new Game Object if none matching your exists argument were found in this Group. It works by calling Group.create passing it the parameters given to this method, and returning the new child. If a child was found , createIfNull is false and you provided the additional arguments then the childwill be reset

Text#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)

Tween#updateTweenData()

updateTweenData(property, value, index) → {Phaser.Tween} Updates either a single TweenData or all TweenData objects properties to the given value.Used internally by methods like Tween.delay, Tween.yoyo, etc. but can also be called directly if you know which property you want to tweak.The property is not checked, so if you pass an invalid one you'll generate a run-time error. Parameters Name Type Argument Default Description property string The property to update. value number | functi

Stage#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)

Plugin.PathManager#createPathsFromJSON()

createPathsFromJSON() create a new Path from JSON data JSON data format:required: "coordinateSystem":, "smoothness":, "loops":, "speed":, "pointList":[ {"x":, "y":}, ... ]optional: "branchFrom": { "path":, "point": }, "joinTo": { "path":, "point": } Source code: plugins/path/PathManagerPlugin.js (Line 47)

Rectangle.equals()

<static> equals(a, b) → {boolean} Determines whether the two Rectangles are equal.This method compares the x, y, width and height properties of each Rectangle. Parameters Name Type Description a Phaser.Rectangle The first Rectangle object. b Phaser.Rectangle The second Rectangle object. Returns boolean - A value of true if the two Rectangles have exactly the same values for the x, y, width and height properties; otherwise false. Source code: geom/Rectangle.js (Line 906)

TilingSprite#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

TileSprite#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

Color.blendLighten()

<static> blendLighten(a, b) → {integer} Selects the lighter of the backdrop and source colors. Parameters Name Type Description a integer The source color to blend, in the range 1 to 255. b integer The backdrop color to blend, in the range 1 to 255. Returns integer - The blended color value, in the range 1 to 255. Source code: utils/Color.js (Line 1003)