Strip#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Physics.Ninja.Body#height

[readonly] height : number The height of this Body Source code: physics/ninja/Body.js (Line 483)

Touch#onTouchMove()

onTouchMove(event) The handler for the touchmove events. Parameters Name Type Description event TouchEvent The native event from the browser. This gets stored in Touch.event. Source code: input/Touch.js (Line 376)

World#getFurthestFrom()

getFurthestFrom(object, callback, callbackContext) → {any} Get the child furthest away from the given Object, with optional callback to filter children. This can be a Sprite, Group, Image or any object with public x and y properties. 'furthest away' is determined by the distance from the objects x and y properties compared to the childs x and y properties. You can use the optional callback argument to apply your own filter to the distance checks.If the child is closer then the previous child,

FlexGrid#positionCustom

[readonly] positionCustom Properties: Name Type Description position Phaser.Point - Source code: core/FlexGrid.js (Line 46)

Cache#addBitmapFont()

addBitmapFont(key, url, data, atlasData, atlasType, xSpacing, ySpacing) Add a new Bitmap Font to the Cache. Parameters Name Type Argument Default Description key string The key that this asset will be stored in the cache under. This should be unique within this cache. url string The URL the asset was loaded from. If the asset was not loaded externally set to null. data object Extra font data. atlasData object Texture atlas frames data. atlasType string <optional

Filter#fragmentSrc

fragmentSrc :array | string The fragment shader code. Type array | string Source code: core/Filter.js (Line 98)

Device#macOS

macOS : boolean Is running on macOS? Source code: utils/Device.js (Line 136)

Device#cancelFullscreen

cancelFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to cancel it. Source code: utils/Device.js (Line 518)

Particles.Arcade.Emitter#callAllExists()

callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not exist). After the existsValue parameter you can add as many parameters as you like, which will all be passed to the child callback. Parameters Name Type Argument Description callback string Name of the function on the children to call. existsValue boolean Only children with exists=existsValue will be called. parameter any <repeatable> Additio