Physics.Ninja.Circle#collideCircleVsTile()

collideCircleVsTile(t) → {boolean} Collides this Circle with a Tile. Parameters Name Type Description t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns boolean - True if they collide, otherwise false. Source code: physics/ninja/Circle.js (Line 248)

Rectangle#intersectsRaw()

intersectsRaw(left, right, top, bottom, tolerance) → {boolean} Determines whether the coordinates given intersects (overlaps) with this Rectangle. Parameters Name Type Description left number The x coordinate of the left of the area. right number The right coordinate of the area. top number The y coordinate of the area. bottom number The bottom coordinate of the area. tolerance number A tolerance value to allow for an intersection test with padding, default to 0 Returns boolean

Physics.Ninja.AABB#pos

pos : Phaser.Point The position of this object. Source code: physics/ninja/AABB.js (Line 35)

Utils.Debug#Debug

new Debug(game) A collection of methods for displaying debug information about game objects. If your game is running in Canvas mode, then you should invoke all of the Debug methods fromyour games render function. This is because they are drawn directly onto the game canvasitself, so if you call any debug methods outside of render they are likely to be overwrittenby the game itself. If your game is running in WebGL then Debug will create a Sprite that is placed at the top of the Stage display

Bullet#setFrame()

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by loadTexture, but is exposed for the use of plugins and custom classes. Parameters Name Type Description frame Phaser.Frame The Frame to be used by the texture. Inherited From Phaser.Component.LoadTexture#setFrame Source code: gameobjects/components/LoadTexture.js (Line 155)

Bullet#destroyPhase

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag is set to true,and can be checked in any sub-systems or plugins it is being destroyed from. Inherited From Phaser.Component.Destroy#destroyPhase Source code: gameobjects/components/Destroy.js (Line 22)

Button#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)

RoundedRectangle#contains()

contains(x, y) → {boolean} Determines whether the specified coordinates are contained within the region defined by this Rounded Rectangle object. Parameters Name Type Description x number The x coordinate of the point to test. y number The y coordinate of the point to test. Returns boolean - A value of true if the RoundedRectangle Rectangle object contains the specified point; otherwise false. Source code: geom/RoundedRectangle.js (Line 75)

TweenManager#game

game : Phaser.Game Local reference to game. Source code: tween/TweenManager.js (Line 25)

Device#isConsoleOpen()

isConsoleOpen() Check whether the console is open.Note that this only works in Firefox with Firebug and earlier versions of Chrome.It used to work in Chrome, but then they removed the ability: http://src.chromium.org/viewvc/blink?view=revision&revision=151136 Source code: utils/Device.js (Line 1324)