addSound(key, url, data, webAudio, audioTag)
Adds a Sound file into the Cache. The file must have already been loaded, typically via Phaser.Loader.
Parameters
Name Type Description key string The key that this asset will be stored in the cache under. This should be unique within this cache. url string The URL the asset was loaded from. If the asset was not loaded externally set to null. data object Extra sound data. webAudio boolean True if the file is using web audio. audioTag bool