<static> spriteSheet(game, key, frameWidth, frameHeight, frameMax, margin, spacing) → {Phaser.FrameData}
Parse a Sprite Sheet and extract the animation frame data from it.
Parameters
Name Type Argument Default Description game Phaser.Game A reference to the currently running game. key string | Image The Game.Cache asset key of the Sprite Sheet image or an actual HTML Image element. frameWidth number The fixed width of each frame of the animation. frameHeight number