bitmapFont(key, textureURL, atlasURL, atlasData, xSpacing, ySpacing) → {Phaser.Loader}
Adds Bitmap Font files to the current load queue. To create the Bitmap Font files you can use: BMFont (Windows, free): http://www.angelcode.com/products/bmfont/Glyph Designer (OS X, commercial): http://www.71squared.com/en/glyphdesignerLittera (Web-based, free): http://kvazars.com/littera/ You can choose to either load the data externally, by providing a URL to an xml file.Or you can pass in an XML object o