TileSprite#offsetY

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate.This is the same as height * anchor.y.It will only be > 0 if anchor.y is not equal to zero. Inherited From Phaser.Component.Bounds#offsetY Source code: gameobjects/components/Bounds.js (Line 42)

Physics.P2.BodyDebug#customSort()

customSort(sortHandler, context) Sort the children in the group according to custom sort function. The sortHandler is provided the two parameters: the two children involved in the comparison (a and b).It should return -1 if a > b, 1 if a < b or 0 if a === b. Parameters Name Type Argument Description sortHandler function The custom sort function. context object <optional> The context in which the sortHandler is called. Inherited From Phaser.Group#customSort Source code:

FlexLayer#remove()

remove(child, destroy, silent) → {boolean} Removes the given child from this group. This will dispatch an onRemovedFromGroup event from the child (if it has one), and optionally destroy the child. If the group cursor was referring to the removed child it is updated to refer to the next child. Parameters Name Type Argument Default Description child any The child to remove. destroy boolean <optional> false If true destroy will be invoked on the removed child. silent boolean

Polygon#points

points : Array.<Phaser.Point> This method is deprecated and should not be used. It may be removed in the future. Sets and modifies the points of this polygon. See setTo for the different kinds of arrays formats that can be assigned. The array of vertex points. Type Array.<Phaser.Point> Deprecated: Use `setTo`. Source code: geom/Polygon.js (Line 294)

Physics.Ninja.AABB#destroy()

destroy() Destroys this AABB's reference to Body and System Source code: physics/ninja/AABB.js (Line 993)

Key#downDuration()

downDuration(duration) → {boolean} Returns true if the Key was pressed down within the duration value given, or false if it either isn't down,or was pressed down longer ago than then given duration. Parameters Name Type Argument Default Description duration number <optional> 50 The duration within which the key is considered as being just pressed. Given in ms. Returns boolean - True if the key was pressed down within the given duration. Source code: input/Key.js (Line 253)

World#previous()

previous() → {any} Moves the group cursor to the previous (lower) child in the group. If the cursor is at the start of the group (bottom child) it is moved to the end (top child). Returns any - The child the cursor now points to. Inherited From Phaser.Group#previous Source code: core/Group.js (Line 862)

Math#clampBottom()

clampBottom(x, a) → {number} Clamp x to the range [a, Infinity).Roughly the same as Math.max(x, a), except for NaN handling. Parameters Name Type Description x number a number Returns number - Source code: math/Math.js (Line 1054)

Point.angle()

<static> angle(a, b) → {number} Returns the angle between two Point objects. Parameters Name Type Description a Phaser.Point The first Point object. b Phaser.Point The second Point object. Returns number - The angle between the two Points. Source code: geom/Point.js (Line 585)

StateManager#created

[readonly] created : boolean True if the current state has had its create method run (if it has one, if not this is true by default). Source code: core/StateManager.js (Line 774)