TimerEvent#delay

delay : number The delay in ms at which this TimerEvent fires. Source code: time/TimerEvent.js (Line 40)

Physics.Arcade.Body#height

[readonly] height : number The calculated height of the physics body. Source code: physics/arcade/Body.js (Line 103)

Input#multiInputOverride

multiInputOverride : number Controls the expected behavior when using a mouse and touch together on a multi-input device. Source code: input/Input.js (Line 73)

Graphics#debug

debug : boolean A debug flag designed for use with Game.enableStep. Inherited From Phaser.Component.Core#debug Source code: gameobjects/components/Core.js (Line 218)

Text#boundsAlignV

boundsAlignV : string Vertical alignment of the text within the textBounds. Can be: 'top', 'middle' or 'bottom'. Source code: gameobjects/Text.js (Line 1969)

Image#getChildIndex()

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance Parameters Name Type Description child DisplayObject The DisplayObject instance to identify Returns Number - The index position of the child display object to identify Inherited From PIXI.DisplayObjectContainer#getChildIndex Source code: pixi/display/DisplayObjectContainer.js (Line 112)

Physics#chipmunk

chipmunk :Phaser.Physics.Chipmunk The Chipmunk Physics system (to be done). Source code: physics/Physics.js (Line 58)

RenderTexture#height

height : number The height of the render texture Source code: pixi/textures/RenderTexture.js (Line 45)

Math#isEven()

isEven(n) → {boolean} Returns true if the number given is even. Parameters Name Type Description n integer The number to check. Returns boolean - True if the given number is even. False if the given number is odd. Source code: math/Math.js (Line 589)

Filter#dirty

dirty : boolean Internal PIXI var. Default Value true Source code: core/Filter.js (Line 50)