Cache#checkSoundKey()

checkSoundKey(key) → {boolean} Checks if the given key exists in the Sound Cache. Parameters Name Type Description key string The key of the asset within the cache. Returns boolean - True if the key exists in the cache, otherwise false. Source code: loader/Cache.js (Line 863)

Rope#z

[readonly] z : number The z depth of this Game Object within its parent Group.No two objects in a Group can have the same z value.This value is adjusted automatically whenever the Group hierarchy changes.If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop. Inherited From Phaser.Component.Core#z Source code: gameobjects/components/Core.js (Line 177)

Physics.Arcade.Body#position

[readonly] position : Phaser.Point The position of the physics body. Source code: physics/arcade/Body.js (Line 66)

Rope#scaleMax

scaleMax : Phaser.Point The maximum scale this Game Object will scale up to. It allows you to prevent a parent from scaling this Game Object higher than the given value. Set it to null to remove the limit. Inherited From Phaser.Component.ScaleMinMax#scaleMax Source code: gameobjects/components/ScaleMinMax.js (Line 46)

Cache#updateSound()

updateSound(key) Updates the sound object in the cache. Parameters Name Type Description key string The key of the asset within the cache. Source code: loader/Cache.js (Line 709)

Text#damage

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero then the kill method is called. Inherited From Phaser.Component.Health#damage Source code: gameobjects/components/Health.js (Line 46)

Physics.P2.BodyDebug#right

right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#right Source code: core/Group.js (Line 2789)

Physics.P2.BodyDebug#swap()

swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be swapped with itself, and unparented children cannot be swapped. Parameters Name Type Description child1 any The first child to swap. child2 any The second child to swap. Inherited From Phaser.Group#swap Source code: core/Group.js (Line 891)

Physics.P2.BodyDebug#removeChildren()

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes. Parameters Name Type Description beginIndex Number The beginning position. Default value is 0. endIndex Number The ending position. Default value is size of the container. Inherited From PIXI.DisplayObjectContainer#removeChildren Source code: pixi/display/DisplayObjectContainer.js (Line 213)

Button#justReleasedPreventsOver

justReleasedPreventsOver : Phaser.PointerMode Suppress the over event if a pointer was just released and it matches the given pointer mode bitmask. This behavior was introduced in Phaser 2.3.1; this property is a soft-revert of the change. Source code: gameobjects/Button.js (Line 182)