RenderTexture#requiresUpdate

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates) Inherited From PIXI.Texture#requiresUpdate Source code: pixi/textures/Texture.js (Line 87)

Video#snapshot

[readonly] snapshot : Phaser.BitmapData A snapshot grabbed from the video. This is initially black. Populate it by calling Video.grab().When called the BitmapData is updated with a grab taken from the current video playing or active video stream.If Phaser has been compiled without BitmapData support this property will always be null. Source code: gameobjects/Video.js (Line 288)

AnimationManager#currentAnim

currentAnim : Phaser.Animation The currently displayed animation, if any. Source code: animation/AnimationManager.js (Line 40)

Bullet#alignTo()

alignTo(parent, position, offsetX, offsetY) → {Object} Aligns this Game Object to the side of another Game Object, or Rectangle, known as the'parent', in one of 11 possible positions. The parent must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Game Objects within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Sprite t

Text#fontVariant

fontVariant : string The variant the font: 'normal', 'small-caps' Source code: gameobjects/Text.js (Line 1827)

Animation#reversed

reversed : boolean Gets and sets the isReversed state of this Animation. Source code: animation/Animation.js (Line 706)

ArraySet#position

position : integer Current cursor position as established by first and next. Source code: utils/ArraySet.js (Line 26)

Input#pointer10

pointer10 : Phaser.Pointer A Pointer object. Source code: input/Input.js (Line 205)

SinglePad#onFloatCallback

onFloatCallback : Function This callback is invoked every time a button is changed to a value where value > 0 and value < 1. Source code: input/SinglePad.js (Line 68)

Device#crosswalk

crosswalk : boolean Is the game running under the Intel Crosswalk XDK? Source code: utils/Device.js (Line 112)