Video#onComplete

onComplete : Phaser.Signal This signal is dispatched when the Video completes playback, i.e. enters an 'ended' state. On iOS specifically it also fires if the user hits the 'Done' button at any point during playback. Videos set to loop will never dispatch this signal. Source code: gameobjects/Video.js (Line 96)

Signal#dispose()

dispose() Dispose the signal - no more events can be dispatched. This removes all event listeners and clears references to external objects.Calling methods on a disposed objects results in undefined behavior. Source code: core/Signal.js (Line 451)

Text#resetFrame()

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Inherited From Phaser.Component.LoadTexture#resetFrame Source code: gameobjects/components/LoadTexture.js (Line 232)

Physics.Ninja.Body#right

[readonly] right : number The right value of this Body (same as Body.x + Body.width) Source code: physics/ninja/Body.js (Line 509)

Plugin#visible

visible : boolean A Plugin with visible=true has its render and postRender methods called by the parent, otherwise they are skipped. Source code: core/Plugin.js (Line 39)

Pointer#withinGame

withinGame : boolean true if the Pointer is over the game canvas, otherwise false. Source code: input/Pointer.js (Line 176)

Game#net

net : Phaser.Net Reference to the network class. Source code: core/Game.js (Line 186)

Input#y

y : number The Y coordinate of the most recently active pointer.This value takes game scaling into account automatically. See Pointer.screenY/clientY for source values. Source code: input/Input.js (Line 1047)

Physics.Arcade.LEFT_RIGHT

[static] LEFT_RIGHT : number A constant used for the sortDirection value.Use this if your game world is wide but short and scrolls from the left to the right (i.e. Mario) Source code: physics/arcade/World.js (Line 106)

Rope#alignIn()

alignIn(container, position, offsetX, offsetY) → {Object} Aligns this Game Object within another Game Object, or Rectangle, known as the'container', to one of 9 possible positions. The container must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Game Objects within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Sprite t