WebGLFilterManager#offsetY

offsetY : number Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 23)

Weapon#forEach()

forEach(callback, callbackContext, args) → {Phaser.Weapon} Call a function on each in-flight bullet in this Weapon. See forEachExists for more details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additio

Pointer#exists

exists : boolean A Pointer object that exists is allowed to be checked for physics collisions and overlaps. Default Value true Source code: input/Pointer.js (Line 38)

BitmapText#dirty

dirty : boolean The dirty state of this object. Source code: gameobjects/BitmapText.js (Line 153)

Button#debug

debug : boolean A debug flag designed for use with Game.enableStep. Inherited From Phaser.Component.Core#debug Source code: gameobjects/components/Core.js (Line 218)

Easing.Bounce#Bounce

new Bounce() Bounce easing. Source code: tween/Easing.js (Line 509)

TweenData#interpolationFunction

interpolationFunction : Function The interpolation function used for the Tween. Default Value Phaser.Math.linearInterpolation Source code: tween/TweenData.js (Line 135)

Input#hitContext

hitContext :CanvasRenderingContext2D The context of the pixel perfect hit canvas. Source code: input/Input.js (Line 32)

Utils.reverseString()

<static> reverseString(string) → {string} Takes the given string and reverses it, returning the reversed string.For example if given the string Atari 520ST it would return TS025 iratA. Parameters Name Type Description string string The string to be reversed. Returns string - The reversed string. Source code: utils/Utils.js (Line 13)

Sound#resume()

resume() Resumes the sound. Source code: sound/Sound.js (Line 782)