Physics.P2#setImpactEvents()

setImpactEvents(state) Impact event handling is disabled by default. Enable it before any impact events will be dispatched.In a busy world hundreds of impact events can be generated every step, so only enable this if you cannot do what you need via beginContact or collision masks. Parameters Name Type Description state boolean Set to true to enable impact events, or false to disable. Source code: physics/p2/World.js (Line 393)

BaseTexture#resolution

resolution : number The Resolution of the texture. Source code: pixi/textures/BaseTexture.js (Line 16)

Device#worker

worker : boolean Is worker available? Source code: utils/Device.js (Line 192)

Graphics#left

left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)

Mouse#callbackContext

callbackContext : Object The context under which callbacks are called. Source code: input/Mouse.js (Line 37)

AudioSprite#autoplay

autoplay : boolean Is a sound set to autoplay or not? Source code: sound/AudioSprite.js (Line 48)

Graphics#removeChildren()

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes. Parameters Name Type Description beginIndex Number The beginning position. Default value is 0. endIndex Number The ending position. Default value is size of the container. Inherited From PIXI.DisplayObjectContainer#removeChildren Source code: pixi/display/DisplayObjectContainer.js (Line 213)

Graphics#alive

alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components damage method should the object run out of health.Or you can toggle it via your game code. This property is mostly just provided to be used by your game - it doesn't effect rendering or logic updates.However you can use Group.getFirstAlive in conjunction with this property for fast object pooling and recycling. Inherited From Phaser.Component.LifeSpan#alive Defau

Graphics#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

World#onDestroy

onDestroy : Phaser.Signal This signal is dispatched when the group is destroyed. Inherited From Phaser.Group#onDestroy Source code: core/Group.js (Line 249)