BaseTexture#dirty()

dirty() Sets all glTextures to be dirty. Source code: pixi/textures/BaseTexture.js (Line 183)

DisplayObjectContainer#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Source code: pixi/display/DisplayObjectContainer.js (Line 571)

Device#ie

ie : boolean Set to true if running in Internet Explorer. Source code: utils/Device.js (Line 293)

SpriteBatch#name

name : string A name for this group. Not used internally but useful for debugging. Inherited From Phaser.Group#name Source code: core/Group.js (Line 49)

SinglePad#pollStatus()

pollStatus() Main update function called by Phaser.Gamepad. Source code: input/SinglePad.js (Line 165)

Input#pointer3

pointer3 : Phaser.Pointer A Pointer object. Source code: input/Input.js (Line 170)

Physics.P2.FixtureList#init()

init() Source code: physics/p2/FixtureList.js (Line 38)

GameObjectFactory#text()

text(x, y, text, style, group) → {Phaser.Text} Creates a new Text object. Parameters Name Type Argument Default Description x number <optional> 0 The x coordinate of the Text. The coordinate is relative to any parent container this text may be in. y number <optional> 0 The y coordinate of the Text. The coordinate is relative to any parent container this text may be in. text string <optional> '' The text string that will be displayed. style object <optio

ScaleManager.SHOW_ALL

[static] SHOW_ALL : integer A scale mode that shows the entire game while maintaining proportions - see scaleMode. Source code: core/ScaleManager.js (Line 625)

Bullet#kill()

kill() Kills the Bullet, freeing it up for re-use by the Weapon bullet pool.Also dispatches the Weapon.onKill signal. Source code: plugins/weapon/Bullet.js (Line 41)