blendSourceOver() → {Phaser.BitmapData} Sets the blend mode to 'source-over' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2052)
blendSourceOut() → {Phaser.BitmapData} Sets the blend mode to 'source-out' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2078)
blendSourceAtop() → {Phaser.BitmapData} Sets the blend mode to 'source-atop' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2091)
blendSourceIn() → {Phaser.BitmapData} Sets the blend mode to 'source-in' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2065)
blendScreen() → {Phaser.BitmapData} Sets the blend mode to 'screen' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2195)
blendSoftLight() → {Phaser.BitmapData} Sets the blend mode to 'soft-light' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2286)
blendSaturation() → {Phaser.BitmapData} Sets the blend mode to 'saturation' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2338)
blendOverlay() → {Phaser.BitmapData} Sets the blend mode to 'overlay' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2208)
blendReset() → {Phaser.BitmapData} Resets the blend mode (effectively sets it to 'source-over') Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2039)
blendLuminosity() → {Phaser.BitmapData} Sets the blend mode to 'luminosity' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2364)
Page 520 of 535