World#alignIn()

alignIn(container, position, offsetX, offsetY) → {Phaser.Group} Aligns this Group within another Game Object, or Rectangle, known as the'container', to one of 9 possible positions. The container must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Groups within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Group to anoth

BaseTexture#resolution

resolution : number The Resolution of the texture. Source code: pixi/textures/BaseTexture.js (Line 16)

Device#worker

worker : boolean Is worker available? Source code: utils/Device.js (Line 192)

Graphics#left

left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)

Mouse#callbackContext

callbackContext : Object The context under which callbacks are called. Source code: input/Mouse.js (Line 37)

AudioSprite#autoplay

autoplay : boolean Is a sound set to autoplay or not? Source code: sound/AudioSprite.js (Line 48)

Graphics#removeChildren()

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes. Parameters Name Type Description beginIndex Number The beginning position. Default value is 0. endIndex Number The ending position. Default value is size of the container. Inherited From PIXI.DisplayObjectContainer#removeChildren Source code: pixi/display/DisplayObjectContainer.js (Line 213)

Graphics#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Group#checkAll()

checkAll(key, value, checkAlive, checkVisible, force) Quickly check that the same property across all children of this group is equal to the given value. This call doesn't descend down children, so if you have a Group inside of this group, the property will be checked on the group but not its children. Parameters Name Type Argument Default Description key string The property, as a string, to be set. For example: 'body.velocity.x' value any The value that will be checked. checkAli

Graphics#animations

animations : Phaser.AnimationManager If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance.Through it you can create, play, pause and stop animations. Inherited From Phaser.Component.Core#animations Source code: gameobjects/components/Core.js (Line 193) See Phaser.AnimationManager