[readonly] active : boolean If the gamepad input is active or not - if not active it should not be updated from Input.js Source code: input/Gamepad.js (Line 496)
y : number The y coordinate of the center of the circle. Source code: geom/Circle.js (Line 31)
bullets : Phaser.Group This is the Phaser.Group that contains all of the bullets managed by this plugin. Source code: plugins/weapon/WeaponPlugin.js (Line 39)
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)
[readonly] yw Properties: Name Type Description xw number Half the height. Source code: physics/ninja/Circle.js (Line 56)
updateIfVisible : boolean Should the animation data continue to update even if the Sprite.visible is set to false. Default Value true Source code: animation/AnimationManager.js (Line 46)
[readonly] angle : number Gets the angle of the line in radians. Source code: geom/Line.js (Line 372)
type : number The type of physics system this body belongs to. Source code: physics/arcade/Body.js (Line 30)
onShutDownCallback : Function This is called when the state is shut down (i.e. swapped to another state). Source code: core/StateManager.js (Line 160)
reset() Clears the Debug canvas. Source code: utils/Debug.js (Line 162)
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