Gamepad#active

[readonly] active : boolean If the gamepad input is active or not - if not active it should not be updated from Input.js Source code: input/Gamepad.js (Line 496)

Circle#y

y : number The y coordinate of the center of the circle. Source code: geom/Circle.js (Line 31)

Weapon#bullets

bullets : Phaser.Group This is the Phaser.Group that contains all of the bullets managed by this plugin. Source code: plugins/weapon/WeaponPlugin.js (Line 39)

Rope#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)

Physics.Ninja.Circle#yw

[readonly] yw Properties: Name Type Description xw number Half the height. Source code: physics/ninja/Circle.js (Line 56)

AnimationManager#updateIfVisible

updateIfVisible : boolean Should the animation data continue to update even if the Sprite.visible is set to false. Default Value true Source code: animation/AnimationManager.js (Line 46)

Line#angle

[readonly] angle : number Gets the angle of the line in radians. Source code: geom/Line.js (Line 372)

Physics.Arcade.Body#type

type : number The type of physics system this body belongs to. Source code: physics/arcade/Body.js (Line 30)

StateManager#onShutDownCallback

onShutDownCallback : Function This is called when the state is shut down (i.e. swapped to another state). Source code: core/StateManager.js (Line 160)

Utils.Debug#reset()

reset() Clears the Debug canvas. Source code: utils/Debug.js (Line 162)