DOM#DOM

new DOM() DOM utility class. Provides a useful Window and Element functions as well as cross-browser compatibility buffer. Some code originally derived from verge.Some parts were inspired by the research of Ryan Van Etten, released under MIT License 2013. Source code: utils/DOM.js (Line 18)

Loader#text()

text(key, url, overwrite) → {Phaser.Loader} Adds a Text file to the current load queue. The file is not loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts. The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load. Retrieve the file via Cache.getText(key) The URL can be relative or absolute. If the URL is relative the Loader.baseURL and Loader.path values will be prepended to it. If

Sprite#tintedTexture

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this) Default Value null Source code: pixi/display/Sprite.js (Line 73)

TilemapLayer#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

SoundManager#context

context :AudioContext The AudioContext being used for playback. Source code: sound/SoundManager.js (Line 60)

Rope#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)

TileSprite#previousRotation

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous frame. Value is in radians. Inherited From Phaser.Component.Core#previousRotation Source code: gameobjects/components/Core.js (Line 232)

ArrayUtils.transposeMatrix()

<static> transposeMatrix(array) → {Array.<Array.<any>>} Transposes the elements of the given matrix (array of arrays). Parameters Name Type Description array Array.<Array.<any>> The matrix to transpose. Returns Array.<Array.<any>> - A new transposed matrix Source code: utils/ArrayUtils.js (Line 101)

FlexLayer#enableBody

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If there are children already in the Group at the time you set this property, they are not changed. The default body type is controlled with physicsBodyType. Inherited From Phaser.Group#enableBody Source code: core/Group.js (Line 208)

Physics.Ninja.AABB#aabbTileProjections

aabbTileProjections : Object All of the collision response handlers. Source code: physics/ninja/AABB.js (Line 86)